KevBot360 Posted January 24, 2025 Report Posted January 24, 2025 Is there a way to spawn the ruins and other structures in creative/world edit? I want to try and repair them to rebuild in survival but can't find a way other than looking for them. 2
Solution Brady_The Posted January 24, 2025 Solution Report Posted January 24, 2025 (edited) 28 minutes ago, KevBot360 said: Is there a way to spawn the ruins and other structures in creative/world edit? I want to try and repair them to rebuild in survival but can't find a way other than looking for them. There might be a fancier way, but I copied the contents of "[VS Installation]\assets\survival\worldgen\schematics" into "%AppData%\VintagestoryData\WorldEdit", which adds all contents of the folder into the World Edit Import tool. This adds all schematics, so you might want to shrink the list down only to the structures you actually want to repair. Edited January 24, 2025 by Brady_The 1 3
Bruno Willis Posted February 6 Report Posted February 6 (edited) This is excellent advice, I've been using it to generate structures, using the import from block schematics tool and the magic wand. Weirdly though, it leaves purplish "block randomizer" blocks, and filler blocks (blocks with only air, which can't have anything placed in them). From what I can see, the game expects these blocks to do their work as they are placed with world edit, or when the world is first generated. Is there some way I can get them to do their thing, now that they're in the world? Could I take the world file and create a new copy of the world using it? Or is there some wonderful command which resets everything and makes those block randomizers turn into random blocks? Edited February 6 by Bruno Willis Added image
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