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Drifters and othe hostile mobs not dropping any loot/barely any


Go to solution Solved by Thorfinn,

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Posted

so ive been having t his problem where no matter what kind of mob it is whether its one of the deep mobs that should be dropping more or a surface drifter. they never drop anything more than some flax fibers. idk why this is pls help.

 

Posted (edited)

Until you get to the very top drifter and the very top shiver, the loot just isn't all that much better. Definitely not worth risking life and limb on. Each level up from surface only drops half again, maybe double from the last level. Which is still not great. Rather than 1 fiber every 5, a nightmare has about 2 every 3.

[EDIT]

For whatever reason, the game does not encourage mob farming. With the exception of maybe using some of the traps. Maybe.

Edited by Thorfinn
Posted
12 minutes ago, Thorfinn said:

Until you get to the very top drifter and the very top shiver, the loot just isn't all that much better. Definitely not worth risking life and limb on. Each level up from surface only drops half again, maybe double from the last level. Which is still not great. Rather than 1 fiber every 5, a nightmare has about 2 every 3.

[EDIT]

For whatever reason, the game does not encourage mob farming. With the exception of maybe using some of the traps. Maybe.

is there a way to increase what they drop? bc even the top drifters that are the hardest are dropping nothing. but when i look up people talking about mob drops theyre getting temporal gears and other great items

Posted (edited)

Oh, they should be. You are talking the double headed? Yes, I think they always drop a TG, some rusty gears, and sometimes a Jonas part. But they only appear in storms. Anything you meet other than in a storm is basically useless. (The nightmare versions have something like a 5% chance of a TG. One in 20. Lotta risk for little benefit.

Edited by Thorfinn
Posted
34 minutes ago, Thorfinn said:

Oh, they should be. You are talking the double headed? Yes, I think they always drop a TG, some rusty gears, and sometimes a Jonas part. But they only appear in storms. Anything you meet other than in a storm is basically useless. (The nightmare versions have something like a 5% chance of a TG. One in 20. Lotta risk for little benefit.

yea do you know if theres any commands or something to check what there rates are or increase them bc the two headed drifters arent dropping what theyre supposed to 

Posted
25 minutes ago, Thorfinn said:

That's odd. I don't believe that's anything you can change outside of a mod.

First question is always what version are you playing, and what mods are you using.

im on 1.20.3 and the only mod i have is the zoom mod im almost certain theres some setting i can change for the mob drops i just cant find it 

 

  • Solution
Posted

Huh. I guess I'd try .chb  I rarely change default settings, and only rarely use commands, mostly the one to get better lighting for making a video. Hopefully someone else can help.

IIRC, there were some files that did not get properly updated somewhere along the line, though I don't think this was one of the reported issues. You could try opening drifter.json and make sure that the drops for the  variant is:

				"*-double-headed": [
					{
						type: "item",
						code: "gear-temporal",
						quantity: { avg: 1, var: 0.4 }
					},
					{
						type: "item",
						code: "gear-rusty",
						dropModbyStat: "rustyGearDropRate",
						quantity: { avg: 5, var: 2.5 }
					},
					{
						type: "item",
						code: "flaxfibers",
						quantity: { avg: 2, var: 0 }
					},
					{
						type: "item",
						code: "stackrandomizer-alljonas",
						quantity: { avg: 0.4, var: 0 }

 

Posted
13 minutes ago, Thorfinn said:

Huh. I guess I'd try .chb  I rarely change default settings, and only rarely use commands, mostly the one to get better lighting for making a video. Hopefully someone else can help.

IIRC, there were some files that did not get properly updated somewhere along the line, though I don't think this was one of the reported issues. You could try opening drifter.json and make sure that the drops for the  variant is:

				"*-double-headed": [
					{
						type: "item",
						code: "gear-temporal",
						quantity: { avg: 1, var: 0.4 }
					},
					{
						type: "item",
						code: "gear-rusty",
						dropModbyStat: "rustyGearDropRate",
						quantity: { avg: 5, var: 2.5 }
					},
					{
						type: "item",
						code: "flaxfibers",
						quantity: { avg: 2, var: 0 }
					},
					{
						type: "item",
						code: "stackrandomizer-alljonas",
						quantity: { avg: 0.4, var: 0 }

 

also how do i get to that?

Posted (edited)

To what? .chb? Just type "." in the game, it will bring up the console, type "chb" to finish the command.

Or do you mean the file? .\survival\entities\land\drifter.json, I think. Be careful. Don't change stuff unless you know what you are doing. This is just to let you know whether you are going to have to reinstall 1.20.3. If the file looks right, something else is afoot.

Edited by Thorfinn
  • Like 1
Posted

If you wanted to, you could change

quantity: { avg: 1, var: 0.4 }

to something like 

quantity: { avg: 10, var: 0.4 }

That would be easy enough to remember how to change it back. Then double headed should drop a stack of either 10 or 11 temporal gears. At least then you would know if it was parsing that file properly.

  • Like 1
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