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Posted

The game does not load, only opening a crash report and a black screen.

 

Crash report;

 

Running on 64 bit Windows 10.0.19045.0 with 8122 MB RAM
Game Version: v1.20.3 (Stable)
2/4/2025 7:00:01 PM: Critical error occurred
Loaded Mods: 
OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: Win32: Failed to set video mode: Graphics mode not supported
   at OpenTK.Windowing.Desktop.GLFWProvider.DefaultErrorCallback(ErrorCode errorCode, String description)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwCreateWindow(Int32 width, Int32 height, Byte* title, Monitor* monitor, Window* share)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.CreateWindow(Int32 width, Int32 height, String title, Monitor* monitor, Window* share)
   at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings)
   at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings)
   at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 14
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 291
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

Not good with computers and unsure how to fix, any advice or help is appreciated!

  • 1 month later...
Posted

This also happened to me. Because I have 2 GPUs. My drivers where set to switch between the two cards. So, I had no main card. All I did to fix it was set a primary card. On AMD use hybrid graphics instead of Smart Access.

  • Like 2
  • 2 weeks later...
Posted

Running on 64 bit Windows 10.0.19045.0 with 32710 MB RAM
Game Version: v1.20.7 (Stable)
3/29/2025 6:57:51 PM: Critical error occurred
Loaded Mods: 
OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL: The driver does not appear to support OpenGL
   at OpenTK.Windowing.Desktop.GLFWProvider.DefaultErrorCallback(ErrorCode errorCode, String description)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwCreateWindow(Int32 width, Int32 height, Byte* title, Monitor* monitor, Window* share)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.CreateWindow(Int32 width, Int32 height, String title, Monitor* monitor, Window* share)
   at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings)
   at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings)
   at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 14
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 291
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

 

same here, only one card though

 

Posted
4 hours ago, TheSquishyMage said:

OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL: The driver does not appear to support OpenGL

OpenTK needs .NET7 to communicate to OpenGL.

Reload your .NET7. Link and instructions on the Client Downloads page.

  • 4 months later...
Posted
On 3/19/2025 at 12:15 PM, Helpless said:

This also happened to me. Because I have 2 GPUs. My drivers where set to switch between the two cards. So, I had no main card. All I did to fix it was set a primary card. On AMD use hybrid graphics instead of Smart Access.

This helped. Thank you!!

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