Marotte Posted February 5, 2025 Report Posted February 5, 2025 (edited) now that you need to smelt flint to reliably make fireclay, i have noticed that smelting a stack of flint takes massive amounts of charcoal to make. this is because when one flint finishes, it cools off all other items in the stack to base temperature, which takes a while to re-heat. so i find myself babysitting the flints and removing them when one gets close to finishing to preserve their temperature, to make it faster and more fuel efficient. this also seems to be the case for lime, and cooking meat but it is much less noticeable when cooking because cooking temperatures are so low. is this a bug? is there a work around that doesn't involve babysitting? or a mod to fix this? (i couldn't find any on first search) Edited February 5, 2025 by Marotte
Solution Thorfinn Posted February 5, 2025 Solution Report Posted February 5, 2025 (edited) Yes, it's intentional, and yes there is a mod for it. https://mods.vintagestory.at/show/mod/5589 If you are willing to babysit, you can heat the whole stack, then pick them up and put them in one at a time. It starts from whatever the stack in hand is, not cold. Edited February 5, 2025 by Thorfinn
Marotte Posted February 5, 2025 Author Report Posted February 5, 2025 ah thanks. what was the idea behind making the temperature reset?
Thorfinn Posted February 5, 2025 Report Posted February 5, 2025 (edited) Two reasons that I know of. To use a "reasonable" amount of fuel, and to avoid material cooling down too fast while smithing. [EDIT] Oh, and welcome to the forums, @Marotte! [EDIT2] Be aware that this makes things very cheaty. Since it takes so long to cool down, you can save on expensive fuel like charcoal in lieu of peat. For this, for smelting, to name two. Edited February 5, 2025 by Thorfinn
Marotte Posted February 6, 2025 Author Report Posted February 6, 2025 that is a fair point, i didn't think about that. there must be some way to balance this better... the current solution feels very bandaid-y maybe we could cap the temperature that certain smeltable non-metal materials can reach to slightly above their smelting temperatures (+5 degrees maybe)? so you can prevent a large buffer temperature from building. or maybe it could take much longer to heat large stacks of items? that would probably feel realistic that it is right now.
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