yolistenupheresthestory Posted February 10, 2025 Report Posted February 10, 2025 Whenever I go inside, any rain noise will go dead quiet; this is also the case if underneath the canopy of a very dense forest, where the rain SFX will jarringly jump from 0%-100% and back whenever I'm on the move depending on if there is treecover directly above me. This video from over a year ago, however, displays a pretty nice indoor rain ambience; whatever happened to that? 1
CallMeMadara Posted February 13, 2025 Report Posted February 13, 2025 yeah I as well have this problem, it really sucks and idk what to do.
Thorfinn Posted February 13, 2025 Report Posted February 13, 2025 (edited) Inside was a design choice. Under forest canopy, maybe not, but if rain SFX persisted, woods would be deadly. You wouldn't hear wolves, probably not even bears aggroing. If it's a bug, I'd like to see it retained. Edited February 13, 2025 by Thorfinn
CallMeMadara Posted February 15, 2025 Report Posted February 15, 2025 Thorfinn, what does that matter it supposed to be scary, either way, it's hella off-putting for it to go dead silent when it's raining outside, then when you open your door, boom, loud af rain, even inside, I can still hear the waves of water, but not the comforting noise of the rain. pls fix devs.
Thorfinn Posted February 15, 2025 Report Posted February 15, 2025 For the nonce, you could just turn down the volume of weather sounds and replace one block somewhere in your house with a ladder or a trapdoor. You will get the "comforting noise of the rain" whenever it's raining. You could even use the mod Accessibility Tweaks to turn down ONLY the rain, if you like. 1
yolistenupheresthestory Posted February 26, 2025 Author Report Posted February 26, 2025 On 2/13/2025 at 4:48 PM, Thorfinn said: Inside was a design choice. Under forest canopy, maybe not, but if rain SFX persisted, woods would be deadly. You wouldn't hear wolves, probably not even bears aggroing. If it's a bug, I'd like to see it retained. Unrealistic stuff like noise magically disappearing when under a tree shouldn't be kept simply because it's "useful"; the focus on realism was what set this game apart from Minecraft in my eyes and led me to support it rather than simply buy a new Minecraft key when I felt the itch to return to blockbuilders after so many years. Until very recently, dense woodlands have always been seen as frightening by practically almost every culture on the planet save a few wandering tribes which instead made a niche out of forest/jungle living and to this day dwell deeply inside them; the low visibility coupled with the noise of birds, wind on canopies and indeed rain means that ambush predators are perfectly in their element there, and even entering let alone loitering there should have your neckhairs standing up. Without this handicap of lowered visibility, forests are really just an open foraging buffet up for grabs. I recently made a jungle world with maximum forest density, heat and moisture, which was an awesome experience until I actually played for a while and noticed that I couldn't hear the rain almost anywhere; letting such jarring stuff remain in the game for the sake of min-maxing convenience isn't a far cry from putting Minecraft's "water ladders" in as well.
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