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Posted (edited)

Playing on a server with friends, no mods on the server and I'm not running any client side mods yet I've crashed about 9 times in a row with the following error in my crash log. I don't necessarily understand what any of this means so if there's anyone who could maybe give me a hand please? 

 

16/02/2025 10:51:29: Critical error occurred
Loaded Mods: game@1.20.3, creative@1.20.3, survival@1.20.3
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 450
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 261
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 167
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 174
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

edit: 

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 16/02/2025 10:50:32, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.3.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x48a4
Faulting application start time: 0x01db806080188c0b
Faulting application path: C:\Users\andre\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\andre\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: dbde8336-04df-4e25-a0ac-01a98b26e25b
Faulting package full name: 
Faulting package-relative application ID:  }

Edited by squirrelpower
Posted (edited)

can't say what the issue is exactly, googling 'openal32.dll' speaks about this having to do with audio which is one of the things the newest version 1.20.4 was looking to fix

again, not sure thats part of the issue, but i'd try upgrading to 1.20.4 stable and see if that cures the problem(?)

[edit]

and welcome to the forum  :)

Edited by idiomcritter
  • Like 1
Posted
22 hours ago, idiomcritter said:

can't say what the issue is exactly, googling 'openal32.dll' speaks about this having to do with audio which is one of the things the newest version 1.20.4 was looking to fix

again, not sure thats part of the issue, but i'd try upgrading to 1.20.4 stable and see if that cures the problem(?)

[edit]

and welcome to the forum  :)

I'll get the person hosting to give the server an update when they can this week and see how it works out

 

also thank you!! 😀

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