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idiomcritter

Vintarian
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Everything posted by idiomcritter

  1. will they become snowhoppers during the winter?? good stuff!!
  2. I need to recheck, seems when I left the door open to what was an enclosed room, the room remained in the enclosed status (with the door open). if this is really true, then leaving the door open removes the need to open/close while passing thru. I mean the passage is still narrow by a door width idk... The other thing IR, houses usually have nothing but rooms with doors, and hallways connecting everything. I like wide open spaces, otoh enclosing sections within the dwelling can look good too?
  3. The botanical family of potato is called Solanaceae, sweet potato is Convolvulaceae, the true yam is called Dioscoreaceae. I'd vote for any of the above only if its a p crop....
  4. installing multiple instances isn't an issue. I believe when using the client the act of signing in checks to see if a current login is active elsewhere, haven't tested...
  5. Early game its about gaining all the resources asap... An open area lends itself in being able to see the wolfs and bears hopefully at a good distance. An area of water where laying down 60x2 block lengths across the water that can then be tilled allowing the soil to stay hydrated, get that farm of flax going. Also maybe setting up a enclosure of protection overlapping the water will help with the need to pan sand for nuggets. And reeds, lots of reeds. Having either blue or red (fire) clay nearby to make the molds and various potteries A sandy/gravel area can sometimes be helpful in spotting surface copper, as well as harvesting boulders for making cobble. Its also helpful to have wild rams and ewe's to eventually corral. Pigs and chickens too. Having a trader nearby that has useable chests can be helpful for early game storage. Forest not too far away for the wood needs, pines for the need of resin, and a chance to find bees. At some point resources won't be the issue. When that time comes, the freedom to build just about anywhere becomes easier. Picking areas with striking contrasts maybe...
  6. interesting find, taking a look.....
  7. fences are magical, bears can't climb over on level ground. What they can do, is reach/paw 2 blocks beyond the fence. building a perimeter fence 2 blocks out from the pen should do it afaik that paw reach caught me by surprise as i stood over a 4 block pit the bear was in, though the bear couldn't climb out, it was able to get a swipe at me wiki: " Behaviors All bears can easily hit animals over 1 block high fence, but they can't jump over fences. Brown bears, black bears and pandas can easily escape of a 3 blocks deep pit. Polar bear and sun bear can only jump 2 blocks [1]. Polar bear can swim faster than other bears [2]. "
  8. I hear you, its a hot mess to pull apart and then add in the player class that can further complicate the effects I do look at the damage log while playing the game to check on what things have caused damage and to what degree
  9. the closest thing I've found is what's in the wiki https://wiki.vintagestory.at/index.php/Armor and the spreadsheet: https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing
  10. i forget what command will relight the dark area maybe .debug relightchunk or /debug chunk relight idk...
  11. its an order of magitude thing. the crock without sealing does gain a 'slight' benefit. sealing and stowing in a fully enclosed room (no outside light enters, any openings allowed are doors). should be a floating help message (unless turned off) that lets you know to what degree something will last/spoil when using the container..
  12. the way its supposed to work, with the game running in a created world... press the / key which should open up the dialog box and allow you to use one of the commands above. after entering the command, there is a need to close the game, and restart the game for the command to work on the game world where it was issued. you will then need to revisit all the areas on the map to refresh with the new/old colors...
  13. under windows default install, there is this: %AppData%\Roaming\VintagestoryData\BackupSaves
  14. good thinking! since the scythe attempts to cover a 2x3 area at a time, that action could be considered a built-in multiplier. Usually though, I'm weeding rogue sprouted grass and horsetail that is more sparsely disbursed across the tilled soil/field (poorly lending itself to the action of scything). The hoe would kind of be a better tool to individually weed those bocks with quickness (much like the axe is currently doing, just the axe seems so odd for weeding, while affecting the axe durability idk)
  15. might be because of this? wiki: Darkness Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the Block info HUD. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. This is the only way for animals to despawn without being killed.
  16. Right now I'm using an axe to quickly remove grass and horsetail sprouts on the tilled farm land. The axe has a speed bonus (mining speed - plants) that makes quick work of the process. Can the hoe also benefit from a similar speed bonus? It just seems natural that a hoe would be well suited to do such a task (a quick scan of suggestions shows the hoe has been a topic of enhancement, just making a more simpler request here)
  17. ok, makes logical sense and since this error appears to be related to network handling I'm wondering and guessing you tried just running the machine in standalone/single player mode. What were the results, did VS run? Also, are you hardwired (ethernet cable, or wifi connecting) to the network? forgive if you've already clearly stated the answers, and just ignore
  18. discord any better on response?
  19. I was only causally aware of that command and is a good tool/function thanks. Still like the idea of an additional game mechanic that acts as an temporal powered alarm clock idk
  20. I forget sometimes (most times) that this game is beta, and there will be issues. A journal/log kept by the individual player to further document what those breakages are can be helpful. As well as backups of what ever can be backed up (before the issues occur). Like most individuals, I rarely back up and have payed the price of rebuilding more than a few times in general with things computer/phone related. Did I learn? maybe not. I mean when I'm on guard, I will. (the OP cycled through 5 times, shields up!) And if the issue can't be repeated, its tough to offer/solve in a helpful way. Game software isn't really meant to diagnose hardware or OS issues. There are other dedicated softwares that do that a bit better. At best, the game can hint that an issue might be elsewhere beyond the games domain idk
  21. What if the game had an alarm clock that could be set to wake... powered by a tgear maybe. and sleeping wouldn't just be for night, allowing napping.... you know, when you just want to speed the game up for a moment while waiting for the animals to breed.... idk
  22. noted your post in another thread and came to take a look here... I'm no expert. And I'm sure you have asked yourself the very same question, how does software that works on 2 other machines fail on the third, all things being similar? And I'm guessing you did what you could to test the hardware (memory checks, storage checks, graphic checks.. to make sure the hardware isn't at fault? When logic doesn't help, step back, try something else (non logical?) very unique issue that appears to be happening, and hard to duplicate (else others might have documented a bug?)? tech is great when it works and then.... forgive if I've misspoken
  23. bolt roof hole (lined with ladders), climb in, place a dirt block above head, observer the spawnage
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