Nagahiro Posted February 17, 2025 Report Posted February 17, 2025 Be able to pile sticks and stones as ground storage like firewood. for stone it can either be a literal pile of stone, or something that resembles a cairn. and for sticks it can be stacks of sticks or bundled together with rope. it would be uninteresting if it's just a block that would pile up layer by layer (like how charcoal currently piles up) so I thought it could be shaped like a pyramid, and when it's placed next to another pile they connect (like fences) and their tops would get flatten, allowing you to pile more on top. that would possible detract from the game's "blocky-ness", so there's much to be considered here first. I know that this is currently incompatible with the knapping system, but I figured knapping can reworked by having one stone on each hand to open the knapping tool selection. this idea came to me when I'm mining, I would let the stone I mined be left on the ground, it adds atmosphere to my mine shafts, but they despawn and get wasted. crates help, but... it would just be nice if I don't have to bring crates every journey. to incentivize crates maybe allow them to be transported with contents inside them (one at a time). I was also thinking of some basket varieties, maybe an early-game crate that has significantly less capacity for storing sticks and arrows (which reminds me, the quiver, wink wink), they could show their contents, similar to barrels. this crossed my mind as I was looking at my storage space and the crates has been rather dull too look at. Another one could be a flat basket or tray, that can display any item (of reasonable size) sort of like a display case. or maybe act as something that would allow other items to be stacked and pile on the tray, like fruits, vegetables, dirt or clay. it would be interesting for pottery and ceramics to have cracks or have them shattered and turned into sherds and grog (which you could possibly grind on a mortar and pestle made with a slab of rock and a piece of stone perhaps). I thought about it because once you've made one batch of four cooking pots you're kind of set for the entire game, as there's no other reason to make them any more. I think it would be interesting, but I'm sure others would hate it because of the clay forming mechanics. I do not have any ideas other than to rework clay forming to make it less tedious. so the mechanics works as is until a new system could be figured out. none of these are superficial, just general ideas that have accumulated while I was playing the game. these are just suggestions after all, not orders nor requirements for the game. I'm aware the lore comes first and many other "end game" content and mechanics, but I just thought that maybe it could make the early game interesting and worthwhile. some of the suggestions illustrated on MS Paint: hope it helps. 5
Steel General Posted February 17, 2025 Report Posted February 17, 2025 This is exactly how I want rocks to be ground storable. There is another case to consider: the mound against a wall. I would like to see piled bones - nothing orderly, just a midden. 1
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