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Is it possible to adjust world generation on an already existing world


Go to solution Solved by Zane Mordien,

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Posted

hi me and my friends just got the game been playing for a week i dont think salt water is enabled by default in world gen and we havent adjusted any of the settings so im wondering if it would be posible for us to render new chunks with new settings for us to harvest salt water and mass produce salt

  • Solution
Posted

Yes, if you change the world gen settings it will load any new chunk per the new world gen you selected. The wiki is wrong when it says "Available only during world create stage."

 

World generation

The configs world climate, world size and polar-equator distance can only be set during world creation.

  • /worldconfig worldClimate [realistic|patchy]
    Sets the climate of the world (default: realistic). Available only during world create stage. No idea if this is true.
  • /worldconfig landcover [0.1-1]
    Sets the amount of the world that will be covered in land (default: 1)* Available only during world create stage.(not True)
  • /worldconfig oceanscale [0.1-4] (Labeled in game's world customization menu as 'Landcover scale'.)
    Sets the amount of the world that will be covered in ocean (default: 1)* Available only during world create stage.(not True)
  • /worldconfig upheavelCommonness [0-1]
    Sets the percentage chance that there will be upheaval in the land (default: 0.3)* Available only during world create stage. (not True)
  • /worldconfig geologicActivity [0-0.4]
    Sets (only during world create stage) the percentage chance that there will be geological activity in the world generation (default: 0.05).

Affects hot springs and lava.

  • /worldconfig landformScale [0.5-1.5]
    Sets the percentage variation of various landforms, making them larger or smaller during generation (default: 1.0)* Available only during world create stage. (not True)
  • /worldconfig worldEdge [blocked|traversable]
    Whether you can fall off the world edge (default: traversable)
  • /worldconfig globalTemperature [0-5]
    Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
  • /worldconfig globalPrecipitation [0-5]
    Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
  • /worldconfig globalForestation [-1 .. 1]
    Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
  • /worldconfig surfaceCopperDeposits [0-5]
    Set chance of surface copper spawning for each chunk column (default: 0.12[2])
  • /worldconfig surfaceTinDeposits [0-5]
    Set chance of surface tin spawning for each chunk column (default: 0.007[3])
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