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Posted

I installed like 20 of the most downloaded mods from the mod page to add more depth to some of the games parts that lack them. Butchering, Wood cutting, primitive survival and so on + some mods like shelves, foods expanded and so on
Problem is one or some of them is causing large freezes every minute or so, like 5-10 second freeze frames.

Is there a good way to figure out what mod is causing that without having to spend a few hours slowly removing every mod one by one and then testing with each removed mod?

Like a console where I can check live what is being loaded or possibly throwing warnings or errors the moment the freeze happens?

Posted (edited)

For things like that, I would enable all the options in the Dev tab, then go over the client-debug log. You will still likely have to do a bunch of trial and error, because some of the log entries are a tad cryptic, but you can narrow it down to what kind of mod might be involved. Most of the big names are good about catching things like that, but from time to time, even those end up with memory leaks.

FWIW, you mostly only have to check the Code mods. Only very rarely will a Content mod glitch like that. It either works or it doesn't. That will usually be flagged on startup.

[EDIT]

Incidentally, don't wait too long. Many times errors will crop up in the first minute or two, and it is an absolute pain to go through thousands of lines and try to remember to the minute what you were doing a couple game hours ago. When you do something you know is associated with a mod, and particularly after seeing a freeze, check it out immediately.

Edited by Thorfinn
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