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Posted

I know you can regenerate chunks in order to make sure you get the story locations added to your world, but is it possible to change your world settings and then regen? My world doesn't really have oceans because it was made before 1.20 and I'd like to change that. I do not want to restart with a new world.

Posted (edited)

The db prune command should do this. Check in game help to get the syntax right. The text below is out of date and I am not in front of my computer to get the right text at the moment. This will allow you to regen the terrain except where you have modified blocks up to whatever threshold you pick.

 

SAVE A BACKUP FIRST!

/db prune [threshold] confirm: Deletes chunk columns where there are less than [threshold] player edits (survival block placements/breakings) since 1.18 - note that this also allows the game engine to refresh (re-generate) the world with latest version worldgen in all these areas'

 

WRONG

Edited by Zane Mordien
Posted

Yes, see commands below to change settings in game.

 

World generation

The configs world climate, world size and polar-equator distance can only be set during world creation.

  • /worldconfig worldClimate [realistic|patchy]
    Sets the climate of the world (default: realistic). Available only during world create stage. No idea if this is true.
  • /worldconfig landcover [0.1-1]
    Sets the amount of the world that will be covered in land (default: 1)* Available only during world create stage.(not True)
  • /worldconfig oceanscale [0.1-4] (Labeled in game's world customization menu as 'Landcover scale'.)
    Sets the amount of the world that will be covered in ocean (default: 1)* Available only during world create stage.(not True)
  • /worldconfig upheavelCommonness [0-1]
    Sets the percentage chance that there will be upheaval in the land (default: 0.3)* Available only during world create stage. (not True)
  • /worldconfig geologicActivity [0-0.4]
    Sets (only during world create stage) the percentage chance that there will be geological activity in the world generation (default: 0.05).

Affects hot springs and lava.

  • /worldconfig landformScale [0.5-1.5]
    Sets the percentage variation of various landforms, making them larger or smaller during generation (default: 1.0)* Available only during world create stage. (not True)
  • /worldconfig worldEdge [blocked|traversable]
    Whether you can fall off the world edge (default: traversable)
  • /worldconfig globalTemperature [0-5]
    Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
  • /worldconfig globalPrecipitation [0-5]
    Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
  • /worldconfig globalForestation [-1 .. 1]
    Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
  • /worldconfig surfaceCopperDeposits [0-5]
    Set chance of surface copper spawning for each chunk column (default: 0.12[2])
  • /worldconfig surfaceTinDeposits [0-5]
    Set chance of surface tin spawning for each chunk column (default: 0.007[3])
Posted
2 hours ago, Feycat said:

Can you change things like ocean amounts with the console?

 

Use /wgen regen <radius>

Don't include the <> in the command 

After you set the new world config this command will regen the terrain with the radius you specify. The db prune just updates the terrain to the 1.20 generation which replaces blue clay and fire clay with red clay etc...

I don't know how to do a whole world but I assume you want to keep your base so you don't want the whole world redone.

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