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Posted

is there any way to change times on singleplayer? for example i cant spend 34 irl hours sitting on a singleplayer world just to have a bighorn lamb be born and grow to adult etc

Screenshot 2025-03-05 095647.png

Screenshot 2025-03-05 095651.png

Posted (edited)

Welcome to the forums, @Hotbread100

I'd start by checking the mods. Changing that is almost trivial. No, I don't know of any such, since growth is only a month and a half at default settings, and most people who make production rebalancing mods are interested in shifting towards more realistic.

But like I said, it would be a trivial mod to make For example, in the lamb, the only thing that makes sense to change would be the hoursToGrow

			{ 
				code: "grow",
				hoursToGrow: 336,
				adultEntityCodes: ["sheep-bighorn-male", "sheep-bighorn-female"],
			},

but for the ewe, you could tweak any of the pregnancy parameters:

			{ 
				code: "multiply",
				spawnEntityCode: "sheep-bighorn-lamb",
				requiresNearbyEntityCode: "sheep-bighorn-male",
				requiresNearbyEntityRange: 10,
				spawnQuantityMin: 1,
				spawnQuantityMax: 1,
				pregnancyDays: 20,
				multiplyCooldownDaysMin: 4,
				multiplyCooldownDaysMax: 11,
				portionsEatenForMultiply: 10
			}, 

This would require nothing more than a basic text editor and a rudimentary grasp of English, or at least the ability to use the internet to translate.

Edited by Thorfinn
  • Like 1
Posted
4 hours ago, Thorfinn said:

Welcome to the forums, @Hotbread100

I'd start by checking the mods. Changing that is almost trivial. No, I don't know of any such, since growth is only a month and a half at default settings, and most people who make production rebalancing mods are interested in shifting towards more realistic.

But like I said, it would be a trivial mod to make For example, in the lamb, the only thing that makes sense to change would be the hoursToGrow

			{ 
				code: "grow",
				hoursToGrow: 336,
				adultEntityCodes: ["sheep-bighorn-male", "sheep-bighorn-female"],
			},

but for the ewe, you could tweak any of the pregnancy parameters:

			{ 
				code: "multiply",
				spawnEntityCode: "sheep-bighorn-lamb",
				requiresNearbyEntityCode: "sheep-bighorn-male",
				requiresNearbyEntityRange: 10,
				spawnQuantityMin: 1,
				spawnQuantityMax: 1,
				pregnancyDays: 20,
				multiplyCooldownDaysMin: 4,
				multiplyCooldownDaysMax: 11,
				portionsEatenForMultiply: 10
			}, 

This would require nothing more than a basic text editor and a rudimentary grasp of English, or at least the ability to use the internet to translate.

any mods touching pregnancy are sadly for older versions, doo you know which file/folder to edit? and if editing them effects being able to join a server? i play a server and my singleplayer interchangeably 

Posted (edited)

Sure. They will all be in .\assets\survival\entities\land and .\assets\survival\entities\land\hooved. The files specifically for sheep are sheep-bighorn-female.json and sheep-bighorn-lamb.json. Most of them are in that directory, pigs, chickens, rabbits. Even things like coons, wolves, and bears, if you have a hankering to make them able to be domesticated, though that will take some extra coding. Look at the extra bits in the domesticated animals to see what you need to change.

Goats are in hooved. That appears to be where the newer, more generalized creature forms are.

[EDIT]

Oh, and the server question. Yes, any behaviors that are under

server: { ... }

 will need to be on your server machine. I'd just bundle your changes up into a mod to make it easy for the other players to get. But you don't really need to worry about that too much. When you run ModMaker.exe to package it up, it will fill in all the fiddly bits about server side, client side or both. 

[EDIT2]

And you don't have to worry about screwing up any of the files in your install. Well, apart from the rc-versions. So long as you are only fiddling with the stable versions, all you need to do is run ModMaker.exe (same directory as your main executable) and choose Restore or something like that. Option 3 maybe? It's obvious from the list which that would be.

Edited by Thorfinn
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