Broccoli Clock Posted March 7, 2025 Report Posted March 7, 2025 Posting just for fun, I know there are mods that can provide more detailed information about the greenhouse but I'm fine I've got a working greenhouse, just thought I'd check with the debug to see what it gives... Apparently there is a valid room in my greenhouse, it is 1x1 and it occupies a hole I was about to fill in.
Cetasaya Posted March 8, 2025 Report Posted March 8, 2025 (edited) Ive had this issue too. Im assuming the "chiseled" voxels that the hoe takes are for some reason counted as a room. For anyone else looking this up, just use the command when standing on a full block. For example, that grass to the left or just placing one on top of the farm land will extend the command to the REAL room. In my experience placing a block on top of farmland doesnt harm or reset it. Edited March 8, 2025 by Cetasaya
caffeine Posted March 10, 2025 Report Posted March 10, 2025 I'd like to understand this better. What does /debug rooms hi do? Also, I'm curious about your water. I've been making my greenhouses like this: WWWWWWWWWWWWWWWWWW WDDDDDDDDDDDDDDDDDDDDDW WDDDDDDDDDDDDDDDDDDDDDW WWWWWWWWWWWWWWWWWW WDDDDDDDDDDDDDDDDDDDDDW WDDDDDDDDDDDDDDDDDDDDDW WWWWWWWWWWWWWWWWWW where D is farmland and W is water. Is this overkill for keeping farmland moist?
Broccoli Clock Posted March 10, 2025 Author Report Posted March 10, 2025 (edited) 31 minutes ago, caffeine said: I'd like to understand this better. What does /debug rooms hi do? Rooms have to have specific values in terms of length/width/height, all that command does is check against them and it will display a red or green semi-opaque layers to show whether those requirements are met. The "hi" and "unhi" declaration simply stands for highlight, unhighlight. As for the greenhouse in the image above, it was half finished, this is it complete.. It's the classic 3x3 with a water centre, repeated as many times as the space for my building was available. btw, the debug rooms thing is really only intended for inside the house, it's not meant to work for greenhouses (the fact your crops state it's growing in a greenhouse should be enough of an indicator it's functioning as one). There are mods out there that give you far more greenhouse info. Edited March 10, 2025 by ricp ...spelling. My mortal enemy! 1
caffeine Posted March 10, 2025 Report Posted March 10, 2025 Oh, cool! Thank you! They should've made the command /debug room hi, because I noticed it only highlights the room (if it's a room) that you're currently in. I was confused for a minute because I walked into a different room and was wondering what about the room was breaking its "roomness" until I tried the console command again and it highlighted the current room (and unhighlighted the previous room). I see I was WAAAAAAAAY too overzealous with my water. OK, then. Every 3x3 block. That should leave you with a ratio of 1:9 water to farmland. If you don't include the ends, my ratio was 1:3 water to farmland. Thank you for showing me the light! Thankfully, I haven't found high fertility soil yet, so tearing up my farmland won't be painful. It does make the max greenhouse size rather awkward since 9 doesn't go into 14..... 1
Broccoli Clock Posted March 10, 2025 Author Report Posted March 10, 2025 8 minutes ago, caffeine said: Thankfully, I haven't found high fertility soil yet, so tearing up my farmland won't be painful. I've never found it in the wild, I've had to make it using potash on medium fertility soil. I didn't realise until I remodelled the greenhouse that you don't get the soil back; high, medium or otherwise!
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