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Broccoli Clock last won the day on April 28
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This ruin, it's everywhere. Or is that just my RNG world gen?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
I guess from that the new dungeon just got added to "the things that can be generated", rather than the world gen being changed. I found my first one on day 3, in it were a full copper lantern, an absolute ton of things storage crates (some empty some not), charcoal (and the new "wetter" variant), gears, tons of rot, a barrel... I could go on. Not sure if that is appropriate and like you not sure on the dev's position, but for most players those things will advance the early game quite considerably. My main question is more the number of them, than then existing. There's always been ruins and there's always been pretty op stuff in those ruins, but it was a toss up as to what you'd get and in turn not every ruin had something in it. In my current world gen, and this could be just random luck, or there could be lots. I just don't know, hence the topic. -
Here's the thing bud, that response is performative. You don't need to tell anyone you aren't replying, you just don't reply. However, here's the thing, you asked a question in an open forum and when you didn't like the answer you gave a factious answer and got annoyed when you got a similar response. If you don't like people giving replies to your questions, then don't post them. It really is that simple.
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How to take an already tortured analogy and torture it more, then add a Motte and Bailey at the end. Not an ideal response to be fair. AI is going to replace everything, and it's got nothing to do with what you or I do. It is all down to money, that's it, that's all companies care about. AI is "free"*, humans are not. If several centuries of companies literally choosing the worst option purely because it's cheaper doesn't convince you of that, I'm not sure what will. I'm not some King Cnut here, I'm not trying to stop the tide from coming in, I am standing on the shore watching, knowing we're fucked and knowing that I am watching the "end of coding" - at least generic coding, bespoke will obviously still exist for a limited time, but not forever. * AI is obviously not free, but middle management will consider it in that manner. I'm sorry but that's just naive. Let's take an example shall we, I worked with web dev for most of my career so I'll use that sector of IT. Traditionally you had 4 main parts of a web dev front end team; designer, coder, manager/backend liaison, and client liaison. What is a front end web dev team look like now? Nothing, because literally every job is now replaced by AI. Coders? No need. Designers? No need. Manager? No staff so no need. Client liaison? No need. Every single stage in the front end development of a web app is now effectively able to be done by "people" who don't need a paypacket, don't need time off, don't need an office. Do you think that is attractive to upper management who care little for anything but the balance sheet? Also, do you think that is beneficial to the industry. Look around right now, do you still have traditional font end web dev teams? Some do, but most have dispensed with the majority of them, tending to bring in one contractor to perhaps oversee the automated tasks, but in time that will be removed too. It'll literally be like an API library. Now in some ways that was always coming, again just using the front end as an example, we've seen bespoke code being replaced by libraries then back end integration to the point now where you are pulling down a react library and a whole set of templates just to get started. The move to being completely automated was always happening, AI is just an accelerant but one with some significant downsides. So are you really sure your job cannot be done by AI? If you are in any position along the development chain then it can be, so whether you feel threatened is up to you, but if "your hunch" is good enough for you then fine. Believe it or not, I do understand your position, it's just that someone who is clearly as technical as you are should not be so blinkered to both the current and future harm it does and will do. That's at all levels, whether it's coding specific or it's more existential. As for replying that's your call. Open forum and all that... I never said AI was ineffective, it is however inefficient because it's based on weighting and not reality. We have numerous examples of AI outputting both "stupid" and "evil" solutions to things. Although that's not AI's fault, it doesn't know what good or evil is, and if it tried to work it out it would rely on a vox populi method of judging morality based on the source material it was trained on. That material would be things like X or Reddit posts, then with an extra weighting added by whoever is running it. Neither of those things are designed to provide "moral" results, just "popular" ones. The tedious Musk demonstrated this with aplumb with his constant manipulation of Grok so that it would support his mental world view. So, no, AI is not "stupid" or "evil" but the people who control it are. If it was a case where we working in hypotheticals I would agree with your point, but we are well into the level of "this has to be a fucking parody" when you have people like Thiel advocating for global genocide so that his AI could rebuild the world (in his perverse, bigoted and hateful image). If you think I'm being hyperbolic about that, he has gone onto podcasts to say this exact thing. This is the same Thiel that has direct access to the US government and all its data. Now granted that's not directly related to someone using copilot to restructure a mess set of nested loops, but it's not unrelated either.
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You literally equated using a calculator as akin to using AI to help build code. I'm not here to educate you. You say that like it's a badge of honour yet you are literally killing the very industry that gave you your career. Such a short sighted mindset. If you wanted to move the goalposts you probably should have said so. Are we talking developers making a curated choice, which was your point, or are we now talking about the endless different types of shitty "AI" that is out there? The latter has a much greater significance because it seems like an awful lot of very very stupid people out there will believe any old shit they are told (or shown) and are actively being manipulated by it.
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This ruin, it's everywhere. Or is that just my RNG world gen?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
No idea if it's the beginning of the dynamic dungeons or not, I know they've been knocked back a version so assumed there would be nothing related to it in 1.22 world gen. It could just be my world gen, but I've got tons of them (5 seems a lot) and considering the loot you can get, and that it's not guarded in any way, it just feels like these should spawn one every 10k block radius (in a default world) so be much more rare. That said 1.22 is definitely a lot easier (certainly for me, who started on 1.20) with early game struggle a thing of the past for anyone but a new player. I like the lore, there's lots I like about 1.22 (except for the multitude of bugs, which is fine.. the game is still in development), but if it's going to start generating such easy loot I might need to switch to the Homo Sapiens world gen. -
Ok so this is actually two problems, one being the devs, the other being those who make the final sign off. The people who give the final OK to code are middle managers who couldn't give a single f*ck if the code is good, bad or just ugly. They don't care if it's open to vulnerabilities or is difficult/impossible to refactor, they don't care if the code reinvents the wheel and is built in isolation. What they care about is whether it works for that one particular situation for that one particular instance. AI also doesn't care about those things. As for the devs, that in itself seems to split into two parts. Either they are lazy and will rely on any old sh*t to get a pay packet, or they are forced by management to use it because management will be replacing those devs with AI (and probably have for the most part), so in essence they are cutting off their own throats (career wise that is). It's like a guilty person building a gallows. Your response is so flawed that I genuinely suggest you don't take the safety labels off your furniture.
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I am on 1.22.2, but the map was generated 1.22.0, so I may need to regen my map, but as it is I have maybe 5 of these within a 4000 block radius of my spawn (which also ended up being a starter location). I won't show pictures of the layout to avoid spoilers for people who haven't seen one yet, but imo...it has some pretty OP stuff for a fresh spawn. I'll put it in a spoiler tab for those.. Is this perhaps the basis of the new dynamic dungeons? Either way, there seems far far too many of them spawning close to me but I could have just lucked out on the woldgen.
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People are lazy, people are stupid, people use AI. It's that simple. If you could code, you would, you can't so you cheat.
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Flint, dry grass, clay... ..none of these can be stacks because their "stack mechanism" is used to trigger crafting. At least with grass, you can create hay bales that can be broken back down into grass, and you can stack the bales, but for either clay or the flint your "best" option would be a crate as it will allow you to store far more than you'd ever stack.
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What is your favourite "overlooked" item?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Just to let you know, that fix wasn't a fix. I placed a matt on a cobblestone block and the matt "disappeared". If I hit the block with my knife or axe it gives the "mixed block with earth breaking sound". Doing that reveals the texture of a block with a matt, but you can't pick up the matt, when you break the block/matt combo the matt disappears and you are left with separate rocks, not the actual cobblestone block. Not complaining, just letting you know. I am on 1.22.1 if you are wondering. I'll document it and report it in the bug tracker. Is there an already open (perhaps closed now?) ticket number for me to add it to? Or should I kick off a new bug report? -
First post and you're dropping words like incongruent? I'm going to like you. Welcome to the forums! The pedantry involved is also lovely, it's a fair point and not reflective of real life. However, as a gardener, I don't think I use any tools other than my hands or a knife to take out root vegetables, rather than a small shovel. Still I think you're right, the scythe technically shouldn't cut them (or they cut the stems not providing the body of the plant).
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balance Instability should be significantly more dangerous
Broccoli Clock replied to Byrnorthil's topic in Suggestions
I believe that both the storms and the temporal stability is to be reworked at some point. Might want to check out @Mongster as they did an interview with the devs and I think this was covered. I say "think" because I'm not sure, I didn't watch it to avoid spoilers. -
What is your favourite "overlooked" item?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
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Man's descendents were using tools before Homo Sapiens appeared, with most evidence suggesting Australopithecus. As for fire, it's pretty much Homo Sapiens that domesticated it. Now that's all good and all, but in regard to the lore of the Seraphs, I have no idea at all. I'm not someone who leans into fantasy. So I will totally defer to your opinion on that.
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What is your favourite "overlooked" item?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
I don't know how much it's bugged in 1.22, but I've got them on the floor and they seem to be working fine for me. Although the "base" if you could call it that, is nothing more than a repurposed ruins close to my spawn point. As I said, I used them in a previous build.. The lighting is a little odd, and there are a couple that have been chiseled into merging with the block it's on top of which in turn affects the lighting, but overall if 1.22 can act like this then I'm fine with minor bugs.