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Posted (edited)

@deathwolf54

I have no idea how modding/modeling/texturing works, I’ve just seen the wiki page before. Sorry! I think pretty much every type of item has been textured/retextured in mods, so it’s definitely possible. I’m just not knowledgeable enough to say how. Someone else very likely knows, though!

Edited by gilt-kutabe
  • Like 2
Posted (edited)
6 hours ago, deathwolf54 said:

it does not apear to be working

The short solution first: Drag and drop any texture of your liking into the VSMC window.

VSMCDragDroptextures.thumb.png.b1e4e491182f721982b60050aae3fd5f.png

Here you have three options:

1) Only add the texture to the shape file, but don't apply it to any element.

2) Add the texture to the shape file and apply it to the element you have selected in the Element Tree Plane.

3) Add the texture to the shape file and apply it to all current and future elements in the shape file.

The longer solution after:

It's definitely possible. Depending on what you want to achieve, this requires a bit of leg work beforehand, though. And some modding knowledge. To really understand what you are doing, I'd highly recommend going through the modding tutorials: https://wiki.vintagestory.at/Modding:Modding_Basics_Portal

If you want a lasting change, it's best to save your work in a mod. I've attached a template. It's pretty basic and not feature complete by any means. See https://wiki.vintagestory.at/Modding:Mod_Packaging for more details. Unpack the file into "%AppData%\VintagestoryData\Mods". The newly created folder "template_mod" is now your working space.

Your created shapes go into the shape folder.

Your created textures go into the texture folder.

Your blocktypes (or itemtypes) go into their respective folders (either blocktypes or itemtypes). These files are required to make your shape available in the game. If you don't know how to to this, definitely go through the tutorials. They are very well written and should answer all your questions.

template_mod.zip

Edited by Brady_The
Posted (edited)
4 hours ago, Brady_The said:

The short solution first: Drag and drop any texture of your liking into the VSMC window.

VSMCDragDroptextures.thumb.png.b1e4e491182f721982b60050aae3fd5f.png

Here you have three options:

1) Only add the texture to the shape file, but don't apply it to any element.

2) Add the texture to the shape file and apply it to the element you have selected in the Element Tree Plane.

3) Add the texture to the shape file and apply it to all current and future elements in the shape file.

The longer solution after:

It's definitely possible. Depending on what you want to achieve, this requires a bit of leg work beforehand, though. And some modding knowledge. To really understand what you are doing, I'd highly recommend going through the modding tutorials: https://wiki.vintagestory.at/Modding:Modding_Basics_Portal

If you want a lasting change, it's best to save your work in a mod. I've attached a template. It's pretty basic and not feature complete by any means. See https://wiki.vintagestory.at/Modding:Mod_Packaging for more details. Unpack the file into "%AppData%\VintagestoryData\Mods". The newly created folder "template_mod" is now your working space.

Your created shapes go into the shape folder.

Your created textures go into the texture folder.

Your blocktypes (or itemtypes) go into their respective folders (either blocktypes or itemtypes). These files are required to make your shape available in the game. If you don't know how to to this, definitely go through the tutorials. They are very well written and should answer all your questions.

template_mod.zip 61.94 kB · 1 download

doesit change if im already modeling  an entity? the texturing?becausei cantfind any of the thigns the wiki is refrencing and if i can find them they are not working

Edited by deathwolf54
Posted
4 minutes ago, deathwolf54 said:

doesit change if im already modeling  an entity? the texturing?

Entities is a whole 'nother can of worms I am not even go to attempt to open.

In Vintage Story textures can be applied in two ways.

1) Via the shape file.

2) Via a blocktype/itemtype/entity file.

For the player character, the shape might be textured to make working on it in the VSMC easier, but the final texturing is done via option 2. Look at "\assets\game\entities\humanoid\player.json" for reference.

Alternatively you could have a look at how other mod authors decided to tackle entitites: https://mods.vintagestory.at/list/mod?sortby=lastreleased&sortdir=desc&text=player+model

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