wblueskylives Posted March 10, 2025 Report Posted March 10, 2025 So, I've been having a fun time with putting up a new door to a new room I've just finished putting together, and eventually the torch I had in there has gone out (lack of zinc problems), and inevitably something spawns in there overnight. What I'm suggesting is: different scratching noises from the drifters trying to get in. Thumps from the reggos, scratches from the others, maybe a good stick rattling sound for the makeshift door? I don't know how annoying that would get or how creepy it might be, but this game already has a ton of fantastic organic things happening, could make for a horror story or 3 1
LadyWYT Posted March 11, 2025 Report Posted March 11, 2025 Welcome to the forums! I think the most important aspect of this kind of sound design, is the sounds really need to be tied to an actual creature/object, and not just ambience. It's pretty easy to get used to ambience and just tune it out over time. For example, the wolf howls still remain a bit concerning even after several many hours of playtime, because you know an actual animal is making that noise, and thus there is a threat. If it was just ambience, it'd still be nice, but it'd quickly lose the fear factor since there's nothing actually there that can get you. Now in regards to the noises that the monsters already make...I think those already do a decent job at spooking players. Door rattling and whatnot would be scary, yes, but if they can't actually break the door(and I don't think it would be wise to allow them to do such) it rapidly loses the shock value. So I'd leave out the scratching and whatnot, and just keep it to the general monster noises they make. Just knowing there's monsters nearby is plenty, especially if you can't pinpoint the monster's location. Let the player's own imagination fill in the details and spook them.
Recommended Posts