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Posted

Long story short; I'm hosting a server on a dedicated device (It surpasses required specs and is dedicated to server hosting) But, occasionally I have a "Server Overloaded" warning. Yes, I am using mods, but Id' like to know if there's a way to view overloaded ticks at all in order to find out what's causing it like soil stability or a specific mod.

Posted
4 hours ago, xXx_Ape_xXx said:

You could try this:

  • /debug logticks [milliseconds]
    If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to server-main.txt

Server commands: Debug

Thanks! This seemed to help, but here's the next step it's getting hung up on butterfly spawns... Is there any way of fixing that?

Posted (edited)
2 hours ago, xXx_Ape_xXx said:

Post the log snip from where it happens, I'm curious to see what process is hanging 🤔

14.3.2025 11:24:21 [Notification] 1 players online -  A tick took 689.05 ms
689.05ms,  call : all
  669.48ms, 1 call : entityspawner
    669.26ms, 1 call : spawn-attempts
      182.77ms, 343 calls, avg 532.86 us/call: testspawn game:butterfly-largewhitefemale
      117.64ms, 343 calls, avg 342.98 us/call: testspawn game:butterfly-pearlcharaxesmale
      94.92ms, 343 calls, avg 276.73 us/call: testspawn game:butterfly-lemonemigrantalcmeoneformmale
      91.96ms, 343 calls, avg 268.10 us/call: testspawn game:butterfly-orangetiger
      79.71ms, 343 calls, avg 232.40 us/call: testspawn game:butterfly-checkeredwhitefemale
      36.31ms, 343 calls, avg 105.86 us/call: testspawn game:butterfly-malachitebutterfly
      35.47ms, 343 calls, avg 103.41 us/call: testspawn game:butterfly-goldenjezebelfemale
      30.43ms, 74 calls, avg 411.18 us/call: testspawn game:shiver-tainted
  14.82ms, 1 call : physicsmanager-servertick
    14.76ms, 1 call : entityphysics-mainthread (212 entities, single-threaded)
      14.76ms, 212 calls, avg 69.62 us/call: physicstick-oneentity
  3.25ms, 1 call : tickentities
    1.58ms, 206 calls, avg 7.69 us/call: entity-animation-ticking
    1.46ms, 206 calls, avg 7.09 us/call: behaviors
  0.87ms, 1 call : timers-updated

14.3.2025 11:24:21 [Warning] Over 400ms tick. Skipping 8 physics ticks.

 

It'll occasionally do this even when things aren't really happening.

Edited by BoardsOfCanada
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