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xXx_Ape_xXx's post in How do I fix Vintage Story Account Texture Broken Issues? was marked as the answer
I would try to adjust the texture atlas size to see if that's the problem. I had a similar problem in my game, and adjusting the texture atlas size fixed it for me.
Go to %APPDATA%\Roaming\VintagestoryData and open the clientsettings.json file.
In that file search for "maxTextureAtlasWidth" and "maxTextureAtlasHeight", and check what size it's currently set to. Usually 2048 in both.
Try doubling the number in both and check if that helps. I'm using 4096 for my game with lot of mods, and have had no texture issues after I changed this setting.
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xXx_Ape_xXx's post in Replace specific materials in chiselled blocks? was marked as the answer
You could use the paintbrush from QP Chiseltools to help with that. Great set of tools to use, even in creative mode.
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xXx_Ape_xXx's post in Rain bugged? was marked as the answer
Have you tried /whenwillitstopraining command to check what that tell you?
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xXx_Ape_xXx's post in my character is drunk? was marked as the answer
You can turn off the temporal stability by typing /worldconfig temporalStability false to get rid of that effect.
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xXx_Ape_xXx's post in Temporal instability literally everywhere on the surface was marked as the answer
What do you mean by travelling large distances? 200 blocks? 500? More? There can be large areas that are unstable, that's just normal. Likewise, there are large areas that are very stable, some almost all the way down to bedrock (I've had worlds where that has happened). Just try going further than you have been, and see if things change, you've probably just been unlucky on your current world 🙂
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xXx_Ape_xXx's post in Where is the Save game location? was marked as the answer
The default location is %APPDATA%/VintageStoryData/Saves