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Posted

A few months ago i created a thread where i was considering adjusting my world from 9 days a month to 10 days a month and was asking what the consequences would be for that.

The main response i got was "Food will spoil faster, Food that takes 4 days to spoil will now take 3.5 days to spoil*. You'll want to adjust your world's spoilage rate to compensate"

*Not accurate, just an analogy

Well, shortly after making that thread i stepped away from the game for awhile and only just returned. i went to examine the copies of my world, one which still had 9 day months, and one which had 10 day months, and i saw that of the two, the 10 day month world actually had food lasting longer then the 9 day month world.

So I'm wondering, did i misunderstand something? Did food spoilage change in a recent patch, so now it automatically adjusts to longer months? I was ready to go in and adjust my food spoilage rate, but i thought I'd be making it slower, not faster. So i was hoping i could just get a bit of clarification on what's happening here.

9 day month food

Spoiler

9daymonths.thumb.png.019382c1bc096502f53860ea5b22c5fa.png


10 day month food

Spoiler

10daymonths.thumb.png.427dfd637626c78dd0b7aeb7f281a11b.png

 

Posted

I believe, though I'm not sure, that all rates, I.E. spoilage, hunger, or growing, are tied to % of month. So, say Turnips will always take 1 month to mature, whether that's 9 days or 30. The same would apply to rotting.

  • Like 1
Posted

Thought occurred to me that temperature might be a factor, so just checked.

15c on the 10 day world (Spring)
21c on the 9 day world (Summer)

So might be some variation because of that. They're both in a sealed room though so not sure how much.
 

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