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My game just crashed, I assume this is where I put the crash log


xX69HotSausage69Xx

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Posted

Running on 64 bit Windows with 16 GB RAM 
Version: v1.12.4 (Stable)22/02/2020 12:42:18: Critical error occurred
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.GameContent.BlockEntityAnvil.OnUpset(Vec3i voxelPos, BlockFacing towardsFace)
   at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel)
   at Vintagestory.GameContent.ItemHammer.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
   at _h35g4FfdND4HjYmpzHySXO6WjXq._FxlqD1qEcfwerUTYFswSwN8FtuT()
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at _RH2yUybUikKm1ExPZxrALgNaKFn._91TZqG1qJCMXdG8VQZoZrbfuXkA(Single )
   at _RH2yUybUikKm1ExPZxrALgNaKFn._L4pbuONXeSJprGj3ZbPDmoadD4V(Single )
   at _Er4CEgyFFxIGQTBVNdsxY0AGyaIB._BPr8ks5b3mzoERoFzBinGEQ6TWf(Single )
   at _EQxWmablZ9e1a2ttf5sknNEhthE._l9ByZEMecR7t7QvrEygLSVEPA7G(Single )
   at _EQxWmablZ9e1a2ttf5sknNEhthE._wVES3I4AcneyUTHpdRuLu6EHvCH(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _KgkCdVM1WnzOB8EQZYjMqMgiQif._FmdhOaaNJf4xNNi98fb5q9puBYb(_vzXUYcAd8hQnBWAaPoIw4RI2yoU , String[] )
   at _RenJRmDtixD6Tekd8S9clc9cPZV._FmdhOaaNJf4xNNi98fb5q9puBYb(ThreadStart )
-------------------------------
 

Posted

Thanks for the report, this is already fixed in the upcoming version. Until then, you can work around the bug by not getting close to the block boundaries when smithing.

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