xX69HotSausage69Xx Posted February 22, 2020 Report Posted February 22, 2020 Running on 64 bit Windows with 16 GB RAM Version: v1.12.4 (Stable)22/02/2020 12:42:18: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.BlockEntityAnvil.OnUpset(Vec3i voxelPos, BlockFacing towardsFace) at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel) at Vintagestory.GameContent.ItemHammer.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at _h35g4FfdND4HjYmpzHySXO6WjXq._FxlqD1qEcfwerUTYFswSwN8FtuT() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at _RH2yUybUikKm1ExPZxrALgNaKFn._91TZqG1qJCMXdG8VQZoZrbfuXkA(Single ) at _RH2yUybUikKm1ExPZxrALgNaKFn._L4pbuONXeSJprGj3ZbPDmoadD4V(Single ) at _Er4CEgyFFxIGQTBVNdsxY0AGyaIB._BPr8ks5b3mzoERoFzBinGEQ6TWf(Single ) at _EQxWmablZ9e1a2ttf5sknNEhthE._l9ByZEMecR7t7QvrEygLSVEPA7G(Single ) at _EQxWmablZ9e1a2ttf5sknNEhthE._wVES3I4AcneyUTHpdRuLu6EHvCH(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KgkCdVM1WnzOB8EQZYjMqMgiQif._FmdhOaaNJf4xNNi98fb5q9puBYb(_vzXUYcAd8hQnBWAaPoIw4RI2yoU , String[] ) at _RenJRmDtixD6Tekd8S9clc9cPZV._FmdhOaaNJf4xNNi98fb5q9puBYb(ThreadStart ) -------------------------------
Tyron Posted February 22, 2020 Report Posted February 22, 2020 Thanks for the report, this is already fixed in the upcoming version. Until then, you can work around the bug by not getting close to the block boundaries when smithing.
xX69HotSausage69Xx Posted February 22, 2020 Author Report Posted February 22, 2020 Thank you for the response, I'll keep that in mind!
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