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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Tyron

    Cheats On?

    Heya, this is an artifact of past times. You were able to disable creative mode when you created a new world, but I felt it caused more problems than advantages, so "Cheats", or the ability to use certain commands is now always enabled. I'll remove that piece of text in the next version!
  2. Tyron

    Refund

    Alright, your purchase has been refunded. Thanks for trying!
  3. Tyron

    Food decay

    Thats indeed a notable challenge which was easily solved with the harvest timestamp approach thing.
  4. A user on github suggests running it through xtrace: https://github.com/opentk/opentk/issues/937#issuecomment-518182006
  5. Could you make a screenshot or a video of that?
  6. Mostly yes. In singleplayer there is "Open To Lan" which allows player on the same local network to connect "Open To Internet" which attempts to open up a port on your internet router, so that other players from outside can connect to your single player game, but the chance of it working out of the box is like 60% or so, because it doesn't work with every internet router.
  7. Sure, go ahead. Perhaps we can find something in there. If anything we could post that to the X11 bug tracker? I'm also clueless as to why this error occurs. I'd still suggest another or a newer/older version of the linux distro.
  8. So far, since the release of the game in September 2016 no world was truly wrecked and there are no plans for that to ever happen. Though some individual blocks might become unusable or need some manual editing to fix. What does sometimes happen, as it did with v1.9, is that some major world generation updates makes it a really good idea to start a new world but such updates should be few and far apart.
  9. Yea, there's currently no heal-over-time in the game. You would need to do some programming to achieve that. I was actually thinking about that recently. We might add H-o-t to the vanilla game for v1.10 or v1.11
  10. Mit 1.9.14 funktioniert es wieder, sorry!
  11. Dear community, Version 1.9.13, a stable release, is now ready for download in the account manager. [Edit:] Also released v1.9.14 to fix tool molds no longer working properly. This is a minor update that's just above the threshold of worth releasing. Mostly to fix/improve some very specific corner cases. No need to install if you're not affected by the changes. In other news, progress on version 1.10 has been decent! Since the last blog post lots of cool new stuff has been added, such as the concept of cellars for preserving food, the static translocators that you could already find in v1.9 are now repairable and colored light sources can now be acquired in survival mode by applying colored glass to lanterns Screenshot by @Eypsilon Game updates Tweak: Undo one performance optimization from 1.9.12, only report I got is that it caused intermittent lag for two players Fixed: A minor privilege escalation issue on multiplayer servers. Nothing world-breaking but would annoy other players if not fixed. I recommend server owners to update to this version. Fixed: Game crashing when right clicking with chisel in hands while not looking at a block Fixed: Chiseled blocks were not reinforcable API Updates Feature: Tool molds can now have multiple drops Fixed: Game crashing when using shape: { voxelizeTexture: true } on block types Fixed: Error reporter just rendering a black square when there were too many log lines, now capped at 180 lines
  12. Dear community, Version 1.9.13, a stable release, is now ready for download in the account manager. [Edit:] Also released v1.9.14 to fix tool molds no longer working properly. This is a minor update that's just above the threshold of worth releasing. Mostly to fix/improve some very specific corner cases. No need to install if you're not affected by the changes. In other news, progress on version 1.10 has been decent! Since the last blog post lots of cool new stuff has been added, such as the concept of cellars for preserving food, the static translocators that you could already find in v1.9 are now repairable and colored light sources can now be acquired in survival mode by applying colored glass to lanterns Screenshot by @Eypsilon Game updates Tweak: Undo one performance optimization from 1.9.12, only report I got is that it caused intermittent lag for two players Fixed: A minor privilege escalation issue on multiplayer servers. Nothing world-breaking but would annoy other players if not fixed. I recommend server owners to update to this version. Fixed: Game crashing when right clicking with chisel in hands while not looking at a block Fixed: Chiseled blocks were not reinforcable API Updates Feature: Tool molds can now have multiple drops Fixed: Game crashing when using shape: { voxelizeTexture: true } on block types Fixed: Error reporter just rendering a black square when there were too many log lines, now capped at 180 lines View full record
  13. Correct. There are certain code paths where a 3rd party error would crash the game and certain code paths that don't crash the game. There's not much I can do about that on the game engine side. I would need to add thousands upon thousands of error handlers to accommodate for every possible 3rd party error, from what I can see. And v1.8 and v1.9 crashes with the same error as above? It would be helpful insofar as to figure out what part of the software chain is to blame.
  14. Fairly sure its somehow caused by the operating system or the environment. Do you happen to have any other linux distri available to test on? I think with the clientsettings.json present it just crashes earlier, after all, in the logs we can see in both cases a BadAtom error. Either way I reported the bug here: https://github.com/opentk/opentk/issues/937
  15. Hm odd. First time I see such error. What OS are you on? Looks like some other people had this issue before with other Projects using OpenTK but it was never found: https://github.com/opentk/opentk/issues/408
  16. Tyron

    Disappearing Crops

    Currently temperature should not play a role, no. If the crop is gone but a seed bag on the ground, its quite likely that a hare visited your crops.
  17. no, it should work with the same world
  18. Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable
  19. Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable View full record
  20. I did already, stroam
  21. Tyron

    Disappearing Crops

    @Saraty Correction: They don't actually test the block they are on, but which ones they would be in. Currently they can spawn inside air, tall grass and snow. I'll make it so that they only spawn inside tallgrass and snow. Until the next release @Peter Berry, make your your farm is enclosed so no animal can get in and keep it decently lit. They will not spawn if there is significant block light. Other than hares there should be nothing else that would cause your plants to pop off.
  22. Ow, I should prevent that. As a quick fix you can delete this line in the clientsettings.json "dialogPositions": [], ...or delete the entire file, but then you'd loose all your settings.
  23. Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod
  24. Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod View full record
  25. Hi @Bogus, just this morning we discovered that for another player using a GTX 2080 with intermittent lag spikes the problem went away when completely removing the nvidia graphics driver and use the default one from Microsoft Windows instead. This seems to hint at the fact that there is a graphics card driver problem with (semi-)modern nvidia cards. You could try above method or try to reinstall and/or update your graphics card driver.
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