1noden Posted March 22, 2025 Report Posted March 22, 2025 Hello! I'm trying to make art, with a temporal rift in it, but frankly, temporal rifts are waaay too hard to draw. So I'm trying to just greenscreen a rift, or render it as a transparent image, but I have no idea how to render one so spawning one and green screening it is my best option So how do I spawn a rift? Or... render the rift shader in a way that I can use as a transparent PNG. thanks!
LadyWYT Posted March 23, 2025 Report Posted March 23, 2025 I'm not sure that you can spawn them...if you can, I don't know how. But for snipping a rift from an image and pasting it into a different picture, you could probably just take several different screenshots of rifts in general(preferably without much detail in the background). Select whichever one looks the best, cut it from the image, paste into the new image and then blend/fade the edges of your cutout so it looks a bit more natural. However...what I would recommend doing instead, since you indicated you were drawing the image--stylize the rift instead of trying to copy the design exactly. One of the advantages to drawing is that you get to "cheat" by adjusting details as you see fit. Maybe it's a literal tear in the air, or a simple zany-looking doorway, instead of the rust-colored swirlies that we see in-game. Or maybe it looks like something else. The key is to fit it to the style you're drawing in, and use a design that looks like it could believably be spawning horrors from another dimension.
1noden Posted March 24, 2025 Author Report Posted March 24, 2025 22 hours ago, LadyWYT said: I'm not sure that you can spawn them...if you can, I don't know how. But for snipping a rift from an image and pasting it into a different picture, you could probably just take several different screenshots of rifts in general(preferably without much detail in the background). Select whichever one looks the best, cut it from the image, paste into the new image and then blend/fade the edges of your cutout so it looks a bit more natural. However...what I would recommend doing instead, since you indicated you were drawing the image--stylize the rift instead of trying to copy the design exactly. One of the advantages to drawing is that you get to "cheat" by adjusting details as you see fit. Maybe it's a literal tear in the air, or a simple zany-looking doorway, instead of the rust-colored swirlies that we see in-game. Or maybe it looks like something else. The key is to fit it to the style you're drawing in, and use a design that looks like it could believably be spawning horrors from another dimension. Cool! I will probably try some of these options, thanks for responding, even if you don't know how to spawn a rift. I ended up just finding a rift, then placing a greenscreen background around it, I used green creativeglow blocks and just rendered the green out. I will probably try to draw a rift for my final image though.... thanx :3 3
LadyWYT Posted March 24, 2025 Report Posted March 24, 2025 1 hour ago, 1noden said: I used green creativeglow blocks and just rendered the green out. Oh snap, I didn't even think of that, that's a great idea! Good luck, and hope the drawing turns out well for you!
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