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Differences of "Client" "Server" "both" ?


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My friends and I play a modded Server, but I can find No documentation on what these effectually mean for the game. A week or so Ago I had watched a Video that did an awful job explaining it to where only Mods that where Labeled as "Both" where Modded-Multiplayer Compatiable. The Wiki is a desert when it comes to any sort of information on the differences of these, help would be greatly appreciated

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Posted

It's a little more involved. It's a question of where that particular bit of code is run. Client-side will run on each individual's machine. An example is the old standby, StepUp, because the client determines how large a step the player can make. Each could have his own step height, though even StepUp is pretty obvious to someone watching. Depending on the administrator's vision, this might be viewed as cheating.

The only real hard and fast rule is if it says "Server", it must be installed on the server. If it says, "Both", it must be installed on the server, but strictly speaking, if the player never does the action that runs the client part of the code, it may not have to be there, depending on whether the server requires it to be. If it is "Client", it need not be on the server at all, and the server may not even know it's running on the client.

Sorry, but the technical answer to your question really requires you to know where particular types of code resolve. But never fear, because you can just cookie cutter it knowing nothing about the internal goings-on. ModMaker 3000 does a great job of making the decision for you, so just follow its advice and you will be fine.

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