nanotect Posted April 3, 2025 Report Posted April 3, 2025 Current version: 0.0.1 for VS versions 1.20.x Astria Porta introduces the stargates, ring-shaped devices that connect to create portals which allow users to travel vast distances. Mainly here for discussion of feedback, potential features and bugreports. Note that for bugreports you'll probably get a faster response by asking on discord. 2
zizzler Posted April 4, 2025 Report Posted April 4, 2025 hi, about the missing texture issue where stargate is always just see through. Game Version: v1.20.7 (Stable) i went through the client-main.log and it say opengl crash or something, enable debug setting. i enabled the developer settings and now the client crash with this error client-crash.log Game Version: v1.20.7 (Stable) 4.4.2025 13.22.53: Critical error occurred in the following mod: astriaporta@0.0.1 Loaded Mods: aculinaryartillery@1.2.5, chiseltools@1.14.15, capreolinae@1.2.5, casuariidae@1.0.22, dinornithidae@1.0.14, manidae@1.0.13, pantherinae@1.1.23, spheniscidae@1.0.8, mycodiversity@1.0.4, primitivesurvival@3.7.6, usefultraders@2.2.0, VinlandStory1@1.0.0, VinlandStoryPartTwo@1.0.0, game@1.20.7, astriaporta@0.0.1, betterruins@0.4.9, commonlib@2.6.1, expandedfoods@1.7.4, libatex@0.5.1, petai@3.3.1, rustboundmagic@2.4.1, smithingplus@1.4.0, spawnersapi@1.1.3, stonebakeoven@1.1.6, substrate@1.1.2, th3dungeon@0.4.2, creative@1.20.7, survival@1.20.7, battletowers@1.0.6, cats@3.2.0, playercorpse@1.11.0, wolftaming@3.0.5 System.Exception: No detailed debug message due to a non-debug context at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1319 at Vintagestory.Client.NoObf.ShaderProgram.Compile() in VintagestoryLib\Client\Render\Shader\ShaderProgram.cs:line 22 at AstriaPorta.AstriaPortaModSystem.RegisterShaderPrograms() in C:\Users\wilfe\source\repos\astria_porta\AstriaPorta\AstriaPorta\AstriaPortaModSystem.cs:line 91 at AstriaPorta.AstriaPortaModSystem.onClientAssetsLoaded() in C:\Users\wilfe\source\repos\astria_porta\AstriaPorta\AstriaPorta\AstriaPortaModSystem.cs:line 70 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerBlockTexturesLoaded() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 407 at Vintagestory.Client.NoObf.SystemModHandler.OnBlockTexturesLoaded() in VintagestoryLib\Client\Systems\ModHandler.cs:line 259 at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_ClientSystems(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 968 at Vintagestory.Client.NoObf.ClientSystemStartup.<AllAssetsLoadedAndSpawnChunkReceived>b__55_0() in VintagestoryLib\Client\Systems\Startup.cs:line 958 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 client-main.log 4.4.2025 13.22.53 [Notification] Loaded Shaderprogramm for render pass instanced. 4.4.2025 13.22.53 [Notification] Shader instanced: Uniform locations for variables viewDistanceLod0, zNear, zFar, windWaveCounter, glitchStrength not found (or not used). 4.4.2025 13.22.53 [Notification] Loaded Shaderprogram for event horizon. 4.4.2025 13.22.53 [Error] Shader compile error in eventhorizon.vsh ERROR: 0:645: '' : float literal needs a decimal point or exponent ERROR: 0:645: '' : compilation terminated ERROR: 2 compilation errors. No code generated. 4.4.2025 13.22.53 [Notification] DebugSeverityHigh DebugTypeError | No detailed debug message due to a non-debug context mods that i use 4.4.2025 03:03:47 [Notification] Mods, sorted by dependency: aculinaryartillery, chiseltools, capreolinae, casuariidae, dinornithidae, manidae, pantherinae, spheniscidae, mycodiversity, primitivesurvival, usefultraders, game, astriaporta, betterruins, commonlib, expandedfoods, libatex, petai, rustboundmagic, smithingplus, spawnersapi, stonebakeoven, substrate, th3dungeon, creative, survival, battletowers, cats, playercorpse, wolftaming 4.4.2025 03:03:47 [Notification] External Origins in load order: modorigin@/home/sid_7715275/vintageStory/assets/creative/, modorigin@/home/sid_7715275/vintageStory/assets/survival/, mod@ACulinaryArtillery 1.2.5.zip, mod@chiseltools1.14.15.zip, mod@FotSA-Capreolinae-v1.2.5.zip, mod@FotSA-Casuariidae-v1.0.22.zip, mod@FotSA-Dinornithidae-v1.0.14.zip, mod@FotSA-Manidae-v1.0.13.zip, mod@FotSA-Pantherinae-v1.1.23.zip, mod@FotSA-Spheniscidae-v1.0.8.zip, mod@Mycodiversity_1.0.4.zip, mod@primitivesurvival_3.7.6.zip, mod@usefultraders-v2.2.0.zip, mod@astriaporta_0.0.1.zip, mod@BetterRuinsv0.4.9.zip, mod@ExpandedFoods 1.7.4.zip, mod@petai_v3.3.1.zip, mod@rustboundmagic_2.4.1.zip, mod@smithingplus_1.4.0.zip, mod@spawnersapi_1.1.3.zip, mod@stonebakeoven_1.1.6.zip, mod@substrate_1.1.2.zip, mod@th3dungeon_0.4.2.zip, mod@battletowers_1.0.6.zip, mod@cats_v3.2.0_petai_v3.0. .zip, mod@PlayerCorpse_VS1.20.0-rc.1_net7_v1.11.0.zip, mod@wolftaming_v3.0.5_petai_v3.0. .zip server-main.log.txt server-debug.log.txt client-debug.log.txt client-main.log.txt
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