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World Gen and also temperature


Go to solution Solved by Zane Mordien,

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Posted (edited)

Using the settings in the pics we got a world with mostly land with some lakes, including a few very distant large lakes, but zero oceans or saltwater as far as we have seen (we’re well into the endgame now) and no place to have a really satisfying boat trip.

What do we need to change if we start a new world?

***EDIT***

After considerable badgering questioning my friend admitted that he can't remember if he used these settings despite us specifying that he would, and thinks that he didn't. He was unaware that tweaking settings in this way is even a thing. How can I help him find this menu next time (he's hosting it on his computer IIRC)?

***EDIT***

Now I'm being asled what options there are besides a world with oceans, any suggestions on interesting world settings?

—-

Also, a friend asked “if you go south enough will it be growing season forever, and if so how far south is that?”

I have a vague idea that the growing season gets longer but I’m not sure what if any limits there are on that, and I am not sure about the precise distance. Maybe 2k blocks? More? 

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Edited by Nymous
Update from the admin
  • Solution
Posted

Not sure where to start with all that. About 15-20K blocks south it will always be warm enough to grow or at least not cold enough to hurt the plants.

 

If you are looking for world settings to have oceans these are my settings but they are not perfect. 

 "landcover": "0.7",
  "oceanscale": "1.25", (Anything more than this and I just had nothing but islands)
  "upheavelCommonness": "0",
   "landformScale": "1.2",

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  • 3 weeks later...
Posted
On 4/22/2025 at 3:13 PM, Zane Mordien said:

 "landcover": "0.7",
  "oceanscale": "1.25", (Anything more than this and I just had nothing but islands)
  "upheavelCommonness": "0",
   "landformScale": "1.2",

Thanks for sharing. After hours of trial and error I was beginning to loose my mind. I don't like the idea of many small islands given it would make prospecting very tedious, on the other hand there need to be some big oceans to engage with the sailing mechanics. Seems your settings strike a good balance, though I left upheavelCommonness at its default. Seems to work well with terrapretty as well. Time to start a new world with this only to find out 100 hours in that there is something terribly wrong 🙈

  • 2 weeks later...
Posted
On 5/9/2025 at 6:30 PM, Mark Albert said:

Thanks for sharing. After hours of trial and error I was beginning to loose my mind. I don't like the idea of many small islands given it would make prospecting very tedious, on the other hand there need to be some big oceans to engage with the sailing mechanics. Seems your settings strike a good balance, though I left upheavelCommonness at its default. Seems to work well with terrapretty as well. Time to start a new world with this only to find out 100 hours in that there is something terribly wrong 🙈

Thanks for replying with your experience, it was helpful.

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