Chuckerton Posted April 24, 2025 Report Posted April 24, 2025 (edited) For some reason my attic is considered a cave. I have a rather large house, so the interior is split up. First floor, mechanical forge room, a powertrain to various mechanical bits. Second floor, main hall, bedroom, and storage room. Then it has an attic. The space above the storage room has no attic, the main hall has the entrance to the attic, then within the attic theres a door that leads to the attic section above the bedroom (the bedroom has a lower ceiling than the main hall so it has stairs that lead downwards into that part of the attic, from the attic above the main hall. The reason the building and the attic is split up so much is because its quite large, and some rooms arent considered rooms to the game because theyre too long, so things have to be subdivided. For some reason, when i go to the section of the attic above my bedroom, any soundtrack thats playing dies out and the cave soundtracks start, like when you enter a cave. Of course, im 3 stories up, so definitely not a cave. At first i thought maybe it was because i used an aged wooden bed found in a cave, but after replacing it with a normal bed, nope, still cave. Remove the walls between the main hall attic room and the bedroom attic, it kind of seems to help but once you walk to the back of the attic section above the bedroom, its still considered a cave. Every room has at least an oil lamp so its not because its dark up there. I guess the only question i have is what makes a cave, a cave, according to the game? If i know why this space is considered a cave I can probably figure out a solution but until then ill just have to deal with the a t t i c c a v e. Edited April 24, 2025 by Chuckerton 1
Kuppancs Posted April 24, 2025 Report Posted April 24, 2025 I encountered almost the same thing. Whenever I cross the threshold of my cellar the ominous cave music/ambience starts, the "sanity" gear moves a bit but nothing happens really. 1
Never Jhonsen Posted April 24, 2025 Report Posted April 24, 2025 It's because you have strayed too far from natural light 4 hours ago, Chuckerton said: [M]y attic is considered a cave Putting in one window will fix this 1 hour ago, Kuppancs said: Whenever I cross the threshold of my cellar This one is a bit more tricky; a cellar can't have a window. Assuming your cellar entrance is underground, and you have a solid wood door for it's entrance, you could put a skylight right above the cellar door. It will knock the cellar's cool temp down a notch or two, but it should remove the cave ambiance (and also the in-game music won't be cut out as well. A pet peeve but great immersive feature to me).
Big Bad Posted April 24, 2025 Report Posted April 24, 2025 4 hours ago, Kuppancs said: Whenever I cross the threshold of my cellar the ominous cave music/ambience starts Glad to know I'm not the only one with a haunted cellar
Chuckerton Posted April 24, 2025 Author Report Posted April 24, 2025 (edited) 9 hours ago, Never Jhonsen said: It's because you have strayed too far from natural light Putting in one window will fix this The window did not fix it. Still haunted. Ill just deal with the haunted cellar but id like my attic to not be. Edited about 45 minutes after positng ooooor, maybe it did? I just went back up there with a chisel and some glass to make an even larger window and there wasnt any cave ambience when i went up there. I guess it needed a second to figure it out. Edited April 24, 2025 by Chuckerton 1
LadyWYT Posted April 24, 2025 Report Posted April 24, 2025 9 hours ago, Never Jhonsen said: This one is a bit more tricky; a cellar can't have a window. Assuming your cellar entrance is underground, and you have a solid wood door for it's entrance, you could put a skylight right above the cellar door. It will knock the cellar's cool temp down a notch or two, but it should remove the cave ambiance (and also the in-game music won't be cut out as well. A pet peeve but great immersive feature to me). If it's a small cellar, you can also stand outside the door/on the threshold and still reach everything inside, without needing to actually enter the cellar and trigger the cave ambience. 1
Kuppancs Posted April 26, 2025 Report Posted April 26, 2025 So khm.. Been a while. It's seems fixed for now, might be because of the update to 1.20.9
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