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Posted

Not only that, but it's quite good. It's probably one of the reasons I got the game and first made a malefactor. 

Everyone's familiar with David and Goliath, but less have probably heard of the Balearic slingers. Basically you had some IRL vintage story as people crashed onto a (relatively) small island with minimal resources and eventually developed a very low tech culture mostly using sticks, stones, cloth from flax and sheep that had been on the ship. Unfortunately for them, there were also (somehow) wolves on the Island. 

If I recall it's in the middle of the Mediterranean sea, and the Island was large enough for this little civilization to go generations shepherding their flocks but fighting off wolves with slings, to the point that children were being taught how to use slings alongside learning how to walk. One day a ship happened across the Island and re-opened their connection to the world, where over time people would recognize their amazing skill at slings. Even to the point of hiring them as mercenaries. 

If I recall, a Roman general was so impressed that he decided all soldiers should always have a sling, being that it's made of practically nothing, weighs practically nothing and ammo can be picked up off the ground, but is capable of harassing and injuring the enemy force from far distances. 

We've recovered projectiles they would use, many of these "bullets" where simple stone projectiles but could even be clay, lead or carefully worn and chiseled stones, sometimes with things carved into them like a lightning bolt or even what translates into "Ouch!" the same way people in WW2 would paint on bombs 😂

Would be cool to see slings expanded on, but I'm happy we even have em. 

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Posted

Oh, the Balearic slingers, remind me of the old days with Rome Total War(the original one, not 2, not the revamp). Those dudes, together with the Rhodes archers, are solid mercenaries for the starting Rome armies in the game.😍

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Posted

The sling is locked behind a class, which seems daft. I understand restricting things like the recurve bow as that would seem like something that you would learn how to make, but a sling? It's a piece of cloth, it should not be class locked. 

Posted
On 6/7/2025 at 7:53 AM, Broccoli Clock said:

The sling is locked behind a class, which seems daft. I understand restricting things like the recurve bow as that would seem like something that you would learn how to make, but a sling? It's a piece of cloth, it should not be class locked. 

I dare to dream but maybe there would be multiple slings and projectiles. If a bow is a 'rifle" a sling is a "pistol" and the malefactor gets access to a very easy to make sling the same way the hunter gets a makeshift bow. Progression of slings would be materials to a point (probably leather strap + quilted linin being the top for accuracy, range and a wee bit of damage though slower for a longer, stronger sling) but mostly be projectiles, from raw stones to smoothed stones to baked clay projectiles or even lead projectiles, which is historically some of the options they had.

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