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V1ncent

Vintarian
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  1. From my last experience with the all fauna and flora mod of that series playthrough. The fauna mod either appear to be ineffective at all, or biased about spawning ratio. The mod tend to keep spawning those little birds and all those died for some unknown reason. The flora mods just work fine and do provide some variety to the forest as I expected.
  2. For one second, I was like "isn't the fertility boost with worm already there", then I realize that is the mod Primitive Survival Talking about the "overpowered" farming, tbh, the farming being so powerful is why humans chose a relatively stable form of agriculture rather than hunting and gathering. And the current farming power is based on scale effect and without noticable natural disasters to harass the exponetial planting area. Other factors like irrigation and hydrology, pests and diseases, are hardly simulated in the game. And like you said, the game also has to consider the harsh beginning for the new player, and may not put detailed land reclamation process as an obstacle. These are real farming challenges that may not be easily implemented and even implemented, become interesting.
  3. There are some mods, though a bit crazy.
  4. Personally, my chara never sleep, be it the slower or faster hunger rate, the sleeping time is always time passed no working. I would rather sit in my bunker swimming pool panning, than laying unconscious in the straw. Besides that, the trauma of a drifter falling on my face after I awake in my first play really reminds me those old Wizadry 8 ambush memory.
  5. By the way, there is the Story Excerpt content in the Media tab of this website, and you can get some flavor of the player character setting out of that.
  6. not elkxieth, but boatxiety.
  7. Guess the Wiki really needs some massive update, especially considering all the changes in 1.22.
  8. So it goes from medium --> low --> barren? That is cruel combined with one cannot digging up the berry and replant on another soil like replacing farming lot for crop now.
  9. Wondeful view indeed, I really like this travel notes style records in vintage story. Hope more will come!
  10. Just use your fire clay to clayform, like clayforming bowls And no need to put the oven in pit kiln.
  11. Welcome to the forum @Makeshift @eggkn0g! I do agree with most of @eggkn0g's experience, though... My temperate start position usually ends up with -15°C in January, so -25 is really the harsher part of a temperate start position. Speaking of preparation for winter, it is really about the temperature of your living zone. If your base is as cold as eggkn0g, you should plan ahead and explore for crop seed ASAP and plant them on medium fertility farming block. Turnip is your good friend, as they grow fast(one month) and yield quite some vegitable for your balanced diet.
  12. Use prospecting pickaxe
  13. If you want something really shinning, you can put gold plate in your lantern
  14. I think the real problem is, why the animals are at default 200% swimming speed while seraphs are like drowning chicken in the pool. I effectively cannot catch up with the fleeing deer once it ran into ocean.
  15. Quern will drop ground items from all empty side faces, so you'll need to either put collecting boxes on all side faces or block the other empty faces.
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