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Posted

Not sure if everyone feels the same but imho it is extremly easy to run away from things by holding jump and sprint at the same time - blocks are not stopping you if you know how to juke them with mouse. I think it should be somehow nerfed/limited or mobs a bit more buffed.

Posted
2 minutes ago, DefinitelyWorth said:

Not sure if everyone feels the same but imho it is extremly easy to run away from things by holding jump and sprint at the same time - blocks are not stopping you if you know how to juke them with mouse. I think it should be somehow nerfed/limited or mobs a bit more buffed.

In my personal experience, bunny hopping does not make me ANY faster LOL

I'm reallllyy bad at running away, and most things catch up... 

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Posted
15 minutes ago, DefinitelyWorth said:

Not sure if everyone feels the same but imho it is extremly easy to run away from things by holding jump and sprint at the same time - blocks are not stopping you if you know how to juke them with mouse. I think it should be somehow nerfed/limited or mobs a bit more buffed.

Just play on higher forest values. Solves any problems related to this.

Posted

Bunnyhopping in general is a weird consequence of the block game design. I'd like an alternative but don't know what the solution would be, to make the world more easily traversed without having to jump constantly up hills. 

Posted

Welcome to the forums! Not to be snarky, but are you talking about Vintage Story or the other block game in regards to bunnyhopping? To my knowledge, bunnyhopping isn't a thing in Vintage Story(I think it actually slows you down), but jumping while sprinting in Minecraft will make you run faster. 

I'd wager the reason you're outrunning enemies by "bunnyhopping" isn't that you're running faster, but rather that you're moving through rougher terrain and timing jumps properly. Currently, entity pathfinding isn't the best when it comes to rough terrain, so enemies tend to get stuck in holes, between trees, on bushes, etc. when chasing you. And of course, when you get far enough away, they'll give up the chase. The pathfinding is also something I expect to improve with future updates, but what we have right now is serviceable.

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