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Posted

While playing a game i notice that for me in the winter there is not enough challenge to survive. So i was looking for mod that would increse snow fall and snow acumulation on the ground higher thas 2/3 of a block but no luck. So what do you think would be more fun in winters if snow could acumulate like 2 or 3 block high and water would freze deeper than 1 block like that would be an extreme winter storm and you would frezee faster and you would fall in snow if you woudnt have right equpment to walk on it or clear snow periodically from the grount? I think that would be more fun?

Posted

I grew up in a place that would regularly get snow at over 2 meters for a good amount of the year (Which may be why Tennessee summers are so unbearable to me 😬), so in my eyes, Vintage Story winters are mild at best. We don't get blizzards that completely blind you (Like the ingame sandstorms do), we barely get 1/2 a block of snow buildup, whole ponds don't casually freeze over, and you can actually step outside in December and January with nothing on, and not instantly die. I think, at the very least, the arctic and near-arctic regions should have stricter winters.

Posted

Welcome to the forums!

5 hours ago, Anže Kovačič said:

So what do you think would be more fun in winters if snow could acumulate like 2 or 3 block high and water would freze deeper than 1 block like that would be an extreme winter storm and you would frezee faster and you would fall in snow if you woudnt have right equpment to walk on it or clear snow periodically from the grount? I think that would be more fun?

I like it. It would add a seasonal challenge, as well as add a sort of "natural disaster" type of event without being too punishing, though I don't think I would freeze the water deeper than one block. 

 

4 hours ago, Never Jhonsen said:

I grew up in a place that would regularly get snow at over 2 meters for a good amount of the year (Which may be why Tennessee summers are so unbearable to me 😬), so in my eyes, Vintage Story winters are mild at best. We don't get blizzards that completely blind you (Like the ingame sandstorms do), we barely get 1/2 a block of snow buildup, whole ponds don't casually freeze over, and you can actually step outside in December and January with nothing on, and not instantly die. I think, at the very least, the arctic and near-arctic regions should have stricter winters.

I don't live in a place that gets a lot of snow, but I've sometimes wondered why the snow isn't able to drift a bit higher in the game. Or at least, why snow accumulation doesn't vary a bit over the winter. 

As for Tennessee summers and Southern summertime in general...it's not the heat that's the problem, as much as it is the humidity. It locks in the heat, as well as the cold(assuming it ever decides to actually be wintertime 🤣).

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Posted
1 hour ago, Anže Kovačič said:

Nice i didnt even think of that. More natural disasters would be fun in my opinion 😃

Generally, I advocate for natural disasters to be a mod, and not part of the vanilla game. Things like tornadoes, floods, earthquakes and the like would certainly be a challenge, however...they also destroy player bases without much option for counterplay. Chiselwork takes quite a bit of time and effort, as does livestock domestication, fruit trees, and various other things--to have that wiped out by something you couldn't prevent/avoid isn't going to be fun for most. 

That being said, something like the blizzard idea you've laid out is an exception, as it adds more challenge, but also plenty of counterplay options. Players could stockpile more firewood/other fuel to keep warm, shovel snow out of the way, or build bases with plenty of covered area so the snow doesn't accumulate in work spaces. Likewise, as a seasonal challenge a player can know roughly when to expect such storms to occur, giving them time to prepare, and the storms aren't destructive either so there's no worries about losing chiselwork or other valuable efforts.

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Posted

I get what you mean but for me( i dont know if i am just little off for distruction or what😅) i would like to have a higher power that i coudnt prevent it. Great idea that dizasters would be a mod and every dizaster would have their own counter measors: FLODS(generate at sea and rivers( counter measor buils damns or higher walls, damage wooden and straw block(moist and needs to dry to be recognized as full blocks), EARTHQUAKE ( damage every block that is not wood but not destroy it( visible cracks which can be repaird whit clay(medium repair) or mortar(full repair) and if not the cracked blocks are not recognized as full blocks and rooms are not closeed), FIRE( we have it already i would just upscale it(destroy wood and straw), TURNADOS(strong winds push block like wood and straw around but not destroys them you can colect them if you follow turnado paths, stone and bricks are not affected, slitly deforms earth blocks), SNOW BLIZARDS( colder temperatures, deeper frezzing water, more snow acumulation), METOR STRIKE(extremly rear destroy everthing in i dont know 50-100 block radius).  

 

This is my idea of disasters if i would have knowledge to create mod i would made it but regrettably i dont have it 😅

Posted
6 minutes ago, Anže Kovačič said:

FLODS(generate at sea and rivers( counter measor buils damns or higher walls, damage wooden and straw block(moist and needs to dry to be recognized as full blocks)

I dunno about for seas/oceans, but if rivers are ever implemented, that does sound like it could be an interesting mechanic as a local challenge. A player could avoid that kind of trouble by not building in the obvious floodplain. In the event they really want to build in such an area though, then building structures like dams or dikes would allow them to do so.

9 minutes ago, Anže Kovačič said:

EARTHQUAKE ( damage every block that is not wood but not destroy it( visible cracks which can be repaird whit clay(medium repair) or mortar(full repair) and if not the cracked blocks are not recognized as full blocks and rooms are not closeed)

Not really sure about this one, but if it just cracks a few blocks instead of destroying things, and you can fix it with some clay/other materials, then it sounds like it might be fair. Though I would expect it to be an optional challenge that's toggled off by default, much like lightning starting fires.

 

11 minutes ago, Anže Kovačič said:

TURNADOS(strong winds push block like wood and straw around but not destroys them you can colect them if you follow turnado paths, stone and bricks are not affected, slitly deforms earth blocks)

Given how destructive tornadoes are, I really don't see them being a thing, outside of mods.

 

12 minutes ago, Anže Kovačič said:

METOR STRIKE(extremly rear destroy everthing in i dont know 50-100 block radius).

I like this idea, but without the destruction. Most meteors aren't that big and burn up in the atmosphere, which would make for some fun stargazing activity at night(especially if there are meteor showers at certain times of year). It would also be cool to find a chunk of meteoric iron every once in a while, from the rare fresh meteor. As for the meteors big enough to leave craters, I think the craters we already have is enough.

 

14 minutes ago, Anže Kovačič said:

This is my idea of disasters if i would have knowledge to create mod i would made it but regrettably i dont have it 😅

I'm not sure how easy it would be to code all of these into a mod, as coding is not my area of expertise. However, one really great thing about Vintage Story is that it's designed to be easy to mod, in terms of both playing with mods and creating them. So even if you don't have prior experience with creating mods, it's a good place to start learning. 😃

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