Robs Posted March 8, 2020 Report Posted March 8, 2020 Hi! I finished some farm work and i noticed that its complete nonsense to place a field beside an ocean. The salinity in the soil would be too bad for most crops. Is it possible to create a mod which differentiate beween salt water (oceans; water > XY blocks) and freshwater (lakes; water < XY blocks) ? And the blocks next to saltwater are effected by sem. "not fruitfull soil block's" beside salt water - oceans/seas Is there any modder who can tell me if i can create such a mod on myself? ive many ideas but i would need a basic knowledge. greetings!
Kaelty Posted March 8, 2020 Report Posted March 8, 2020 4 minutes ago, Robsn Duca said: Hi! I finished some farm work and i noticed that its complete nonsense to place a field beside an ocean. The salinity in the soil would be too bad for most crops. Is it possible to create a mod which differentiate beween salt water (oceans; water > XY blocks) and freshwater (lakes; water < XY blocks) ? And the blocks next to saltwater are effected by sem. "not fruitfull soil block's" beside salt water - oceans/seas Is there any modder who can tell me if i can create such a mod on myself? ive many ideas but i would need a basic knowledge. greetings! Hey Robsn Duca! Vintage Story is very open to modding so as long as you have the programming knowledge it should possible to create this mod if you are interessted give the modding section of this forum a look https://www.vintagestory.at/forums/forum/26-vintage-story-modding/
Robs Posted March 8, 2020 Author Report Posted March 8, 2020 8 hours ago, Kaelty said: Hey Robsn Duca! Vintage Story is very open to modding so as long as you have the programming knowledge it should possible to create this mod if you are interessted give the modding section of this forum a look https://www.vintagestory.at/forums/forum/26-vintage-story-modding/ Hello Kaelty! I start reading about modding this game. Will take a while. I will tell u when im done
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