captanredbeard Posted July 25, 2025 Report Posted July 25, 2025 (edited) I've recently started using barrels a lot more as I'm a Tailor on a Server, and therefore using a lot of barrels for leather, cloth dying, etc. Here are a few suggestions I have in regards to making barrels easier to use. 1. making quicklime, borax, and other recipes involving instantly converting water to another liquid via powder/item. Currently, to make a solution of quicklime, you MUST, ratio out both the water, and the lime to the radio inside the recipe book and only then will the water in the barrel convert to quicklime. I suggest that when an item is placed in a barrel and the stack size is larger than the recipe required, the game converts the water to quicklime, and the lime powder is subtracted leaving any extra unused in the recipe in the slot to be removed or used later. 2. Greater Seal-ablity and Movable Barrels. Option to seal and unseal barrels that don't have a sealed recipe to allow for moving them around. buckets stack to 4, so if barrels aern't stackable, it means that you only gain 10 Liters per slot by putting the fluid into a barrel. As shown by this lovely stock image, there are sizes of barrels which people carry on their shoulders, and barrels of similar were often used on ships for drinking water and other fluids. Mods such as A culinary Artillery, and Food Shelves, provide greater fluid storage, however you can't move the tun if it has fluids, and bottles are useful, but don't have the volume to be used for industrial purposes. Edited July 25, 2025 by captanredbeard
Never Jhonsen Posted July 25, 2025 Report Posted July 25, 2025 10 hours ago, captanredbeard said: I suggest that when an item is placed in a barrel and the stack size is larger than the recipe required, the game converts the water to quicklime, and the lime powder is subtracted leaving any extra unused in the recipe in the slot to be removed or used later. Great suggestion It would make that a lot less tedious to create. 10 hours ago, captanredbeard said: Option to seal and unseal barrels that don't have a sealed recipe to allow for moving them around. Clearly we have a lid for the barrel; so sealing anything shouldn't be an issue. And if we can carry a block of gold, then by all means we can lift a barrel. I propose carrying a sealed barrel in the bag slot 1
Dilan Rona Posted July 25, 2025 Report Posted July 25, 2025 Both are great ideas imo. Also, regarding barrels, have the ability to cool hot items down after smithing would be a usefull feature vanillla wise (and yes I am aware of the mod for it, I have it installed currently). I'm just suprised it hasnt been made vanilla yet. Also regarding barrels, having barrel racks as a vanilla option would be just as great. Its currently part of a mod called Food Shelves.
captanredbeard Posted July 26, 2025 Author Report Posted July 26, 2025 16 hours ago, Lugh Crow-Slave said: Check out the carry on mod. Carry on does help, however it only helps with moving barrels with fluids from one place to another (and at a very slow pace at that.) It does not help with storing general fluids inside of barrels and using barrels as a method to store large amounts of fluids in say, a lime shed, to pull out and use as needed. Purposeful storage likewise helps slightly with barrel racks and tuns to use as fluid storage, however both are stationary objects and cannot be moved once filled with even 1 Liter. If both mods interacted with each other, it would almost fix my second suggestion, but sadly they do not mesh together perfectly
Lugh Crow-Slave Posted July 26, 2025 Report Posted July 26, 2025 (edited) On 7/25/2025 at 8:43 PM, captanredbeard said: Carry on does help, however it only helps with moving barrels with fluids from one place to another (and at a very slow pace at that.) It does not help with storing general fluids inside of barrels and using barrels as a method to store large amounts of fluids in say, a lime shed, to pull out and use as needed. Purposeful storage likewise helps slightly with barrel racks and tuns to use as fluid storage, however both are stationary objects and cannot be moved once filled with even 1 Liter. If both mods interacted with each other, it would almost fix my second suggestion, but sadly they do not mesh together perfectly I guess I'm not sure what you mean by general fluids. To my knowledge they can hold any liquid. And I definitely have a store room full of liquids several in fact based on type that (with the mod) I do take out and move as needed. Sure you're a bit slower but In a way that feels "right" for what you're doing. Edited July 27, 2025 by Lugh Crow-Slave 1
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