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Posted (edited)

Hi everybody. Is there someone who can help me ? Each time I update my mods I have more and more errors/warnings when I load my game. Initially all my mods was working fine. Despite those errors/warnings I can play whitout any restriction... I join a zip my of my "log" directory.

In advance, thx for your help

Denis

P.S. : my game and all mods are up to date 

Logs.zip

Edited by Denis_Noob_On_Line
adding information
Posted (edited)

That is a lot of large mods to try to get to play nicely together.

Quote

aculinaryartillery, anymetaltorchholder, bettercrates, Bluesky, Ceramos, ceramoscontentfix, chiseltools, dontplacesticks, expandedmolds, hangingoillamps, immersivecorpsedrop, millwright, molds, moreicons_cs, MoreTorchHolders, offlinefoodnospoil, particlesplus, primitivesurvival, prospecttogether, rope-bridges, ropebridgescompatibility, sortablestorage, translocatorengineeringredux, game, vsimgui, weedgardens, zoombuttonreborn, abcsredux, airthermomod, altmapiconrenderercontinued, apegrapes, wrenchroof, egocaribautomapmarkers, awearablelight, betterruins, biggercellars, blacksmithenhancements, butchering, carryon, commonlib, configlib, cuniculture, danatweaks, expandedfoods, fieldsofsalt, foodshelves, fromgoldencombs, greenhousebuff, herbarium, hudclockpatch, knapster, morepiles, passthruchutes, simplefootstepsredux, smithingplus, statushudcont, stepupadvanced, versionchecker, creative, survival, workbenchexpansion, workbenchexpansionpatch, xlib, campaigncartographer, em, extraoverlays, helvehammerext, playercorpse, rivergen, shearlib, stonequarry, thriftysmithing, treetapping, wildcraftfruit, wildcraftherb, wildcrafttree, xskills, wildcraftherbfix, wool

And only a few I have much experience with in more than onesie-twosie. I recognize several as ones that do play nicely together. HOWEVER, wildcraft, expanded foods, and the workbench expansion are throwing enough warnings/errors that I'd try dropping them first.

Is there a reason you are using both Apache's and egocarib's map markers? I have little personal knowledge of the pair, but it would hardly surprise me if there's an incompatibility there.

[EDIT]

Oh, and ThriftySmithing and SmithingPlus give weird results when used together. Enough to cause a problem, I don't know, but definitely infinite metal once you get a few ingots.

Edited by Thorfinn
  • Like 2
Posted

Some mods are not updated, the authors moved on or just cant justify the effort to update a mod, plus the game updates will cause issues, the latest has delisted some files to make sure mods are covered in current releases (SSBO) , so mods may be in flux for a while or simply not updated, mod authors are not obligated to keep up, we appreciate all mods. 

  • Like 1
Posted (edited)

@FlareUKCS thanks for your explanation... I fully understand that mod devs work for free for the community. I just asked my question to confirm this, we have just to be patient... I will be Hoping that the mod dev will find time and ressources to upgrade their mods...

Ths also to @Thorfinn for your answer... i have effectively numerous mods in my game... I am very thankfull to all the work made by all the mod devs... 

In order to help me, following your experience and advice, which mods are to be suspended for the time being in order to avoid possible game crash or corruption... 

Edited by Denis_Noob_On_Line
  • Like 1
Posted

Some of the warnings are meaningless. If the mod still works, who cares whether the modinfo has the correct version info?

But there are some that are a bit more worrisome. It looks to me as if, while the mod "works" and is just throwing warnings, the errors should not let you do that function. The mod may "work" except for that thing it's warning you about. Another of those, if you don't use that particular bit of he mod, who cares?

When you encounter something it won't do that it supposed to, or it crashes the game, be sure to let the mod author know exactly what you did to get that result.

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