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Posted

I've been playing the game for the past four days or so and I've thought about some nice-to-have details and I'm really curious about your opinion.

1. When cooking or smelting, I think it would be nice to see how many seconds there are left, both in fuel and in the smelting itself. This way we can know for sure if there would be another fuel piece needed or not to complete the process;

2. When storing items or taking items out of a storage, it would be easier to just hold left-click and dragging the cursor over every item you want to get out, without needing to click every time. This would make it easier to store or get more items at a time;

3. There is a bug, I think, when crafting, smelting or cooking something and you have to hold left click and drag the items to get an even amount of items in every slot: if you add more than a stack (fore example, claystone while crafting claystone cobblestone) over another already dragged stack, it bugs out and does not spread evenly throughout the crafting menu;

4. Work a bit around cache memory. If you explore too much at a time, the game will just start freezing, even with good specs.

I really hope these are useful to you and you identify with my ideas. I'm open for discussion regardless!

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Posted
20 minutes ago, Radu Moldovan said:

2. When storing items or taking items out of a storage, it would be easier to just hold left-click and dragging the cursor over every item you want to get out, without needing to click every time. This would make it easier to store or get more items at a time;

I don’t follow on this one.

20 minutes ago, Radu Moldovan said:

3. There is a bug, I think, when crafting, smelting or cooking something and you have to hold left click and drag the items to get an even amount of items in every slot: if you add more than a stack (fore example, claystone while crafting claystone cobblestone) over another already dragged stack, it bugs out and does not spread evenly throughout the crafting menu;

This is a really weird bug. It’s definitely annoying.

Posted
2 hours ago, Radu Moldovan said:

3. There is a bug, I think, when crafting, smelting or cooking something and you have to hold left click and drag the items to get an even amount of items in every slot: if you add more than a stack (fore example, claystone while crafting claystone cobblestone) over another already dragged stack, it bugs out and does not spread evenly throughout the crafting menu;

This has been around since I started playing :( It also gets annoyed if you have, for example, 5 items and you try to spread it to 6 spots. Also, you can't craft items with the number keys reliably. If you hover over the output slot, and try to use a number key to put it in your hotbar, it will sometimes vanish completely from the game. And if that item was, say, 8 Meteorite Iron lanterns, and you wanted them in your empty hotbar slot 3, so you key 3 to put the first one there and SHIFT-CLICK the other 7 in place only for them to all vanish. .. Well sometimes that's just life :(

Inventory management tools aren't the best, but that's been low on their focus.

  • Like 1
Posted (edited)
1 hour ago, Never Jhonsen said:

Also, you can't craft items with the number keys reliably.

That's a thing?

 

3 hours ago, Radu Moldovan said:

it bugs out and does not spread evenly throughout the crafting menu;

I think that's intended behavior. In the case of cobblestone, if you used an entire stack, you would have 8 per slot.  If you wanted to put 2 stacks into the crafting grid, just drag each stack over only 4 spaces.

Edited by Thorfinn
  • Like 1
Posted
7 hours ago, Thorfinn said:

I think that's intended behavior. In the case of cobblestone, if you used an entire stack, you would have 8 per slot.  If you wanted to put 2 stacks into the crafting grid, just drag each stack over only 4 spaces.

This is higher level thinking. I would thank you and say that I’ll never fail to do this, but I know I won’t remember.

Posted
16 hours ago, Radu Moldovan said:

curious about your opinion.

1. When cooking or smelting, I think it would be nice to see how many seconds there are left, both in fuel and in the smelting itself. This way we can know for sure if there would be another fuel piece needed or not to complete the process.

 

This feels like the sort of job for a ui mod not base game. This is one of those things that steps beyond simple QoL getting good at feeling that out is fun and does add a small dopamine hit to the loop.

It's one of those little things in game design that you don't normally notice but when you remove enough of them over time you definitely start to feel the absence even if you can't place it. 

Like we could add an ETC to plants to see when they are likely to get to the next stage. Add the most efficient alloy ratio to the handbook. Add a timer to your screen for when you'll start taking cold damage ect.

These could all be qol changes but would be negative for the game, especially if you did all of the above

  • Like 4
Posted
15 hours ago, Thorfinn said:
16 hours ago, Never Jhonsen said:

Also, you can't craft items with the number keys reliably.

That's a thing?

I used to do it all the time in that other block game :) It will sometimes work in this game, it has gotten better, but it still will bug out sometimes.

You may already know this next bit, but you can also use the number keys to move things to and from your hotbar and a chest, crafting input, or your inventory. Numbers correlate to the hotbar slot. THIS feature doesn't bug out, it's only from the crafting grid /output/ to your hotbar. This feature makes bulk dough so much faster, as you can move your bucket from the grid to your hand, right click to fill it with a water source, and then press that same number key to bring it back to your grid, all without moving your mouse cursor.

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