MadLad_Poli Posted August 6, 2025 Report Posted August 6, 2025 So we got the rust monsters, but what about a sort of day monster. In history durring every fall of civilization or hell even without it there are always thouse who seek advantage of the given time, We should have bandits with some low level gear depending where they are looters, pouchers whatever having their own camps and stuff would love to see that in the game to have a day and night time enemy couse not gonna lie the monsters sometimes scare the hell out of me
LadyWYT Posted August 6, 2025 Report Posted August 6, 2025 Welcome to the forums! 4 hours ago, MadLad_Poli said: So we got the rust monsters, but what about a sort of day monster. Depending on what you want to define as "day monster"...there's currently an ongoing issue of monsters spawning from rifts in daylight, outside of temporal storm conditions. As a general rule though, monsters are averse to bright light, and daytime is meant to be a relatively safe period for the player to work in. Wolves, bears, and other wildlife serve as daytime hazards. 5 hours ago, MadLad_Poli said: In history durring every fall of civilization or hell even without it there are always thouse who seek advantage of the given time, We should have bandits with some low level gear depending where they are looters, pouchers whatever having their own camps and stuff would love to see that in the game to have a day and night time enemy couse not gonna lie the monsters sometimes scare the hell out of me While this is true, this also doesn't quite fit the lore. The setting is the late Middle Ages, some time after a cataclysmic event that wiped out most of humanity. The remnants that are left are collected into small settlements that are very few and far between(currently only one exists in the game), and the various traders you can find scattered around the landscape. It's not out of the question that there could be bandits, however, bandits are more likely to camp somewhere around one of the settlements so they have victims to prey upon and profit from, instead of risking themselves in the wilds.
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