Jump to content

Recommended Posts

Posted

From what i observe in the game, the Waving Foliage keeps waving all the way to the end of your view distance.
Even a bush that is 1200 blocks far away, having on-screen size of 1 pixel, is waving in the wind.

This is probably wasting some performance, but most importantly, it makes the game look WORSE.
It only adds more "ugly visual noise".
Posting a screenshot doesn't cut it, because it cannot capture the waving movement which creates the uglyness.
So if you don't know what i mean, see for yourself - crank up the viewdistance to 1000+ blocks if you haven't already,
and compare how the distant foliage behaves/looks with Waving Foliage ON and OFF.

So, PLEASE, add a slider that let's us set the maximum distance for waving foliage.

Posted

I think that's personal preference, I, for one, have more troubles with aliasing in the game (geometry approximation on edges) than with distant foliage being animated. However, I see that it can be annoying for some. I'd find it more annoying having them completely ignore the wind and having some kind of border at which wavy and non-wavy folliage intersect.

On 8/14/2025 at 1:45 PM, Mrozak said:

This is probably wasting some performance

Also, rest assured — it doesn't. GPU instancing is very effective and can handle even million models doing the same thing in a screenspace.

Leaf blocks tank performance because of their transparency and inability of the game to occlude them, thus rendering thousands upon thousands transparent blocks with massive overdraw. But it's important for visuals, for that "forest" feeling, so there's no easy way around it unfortunately.

Posted
5 hours ago, 7embre said:

Also, rest assured — it doesn't. GPU instancing is very effective and can handle even million models doing the same thing in a screenspace.

Of course that depends on the implementation in VS - which i know nothing about.
For example, i remember Minecraft had a slider for this (might have been from mod, i don't remember) and it had significant performance impact (of course that depends on the HW - it was long time ago), maybe VS handles this much better, maybe not, i do not know.
But performance is really not the issue here (not for me at least, thankfully).

A shimmering bush of 1-3 pixels in size is simply annoying, it doesn't improve visuals, it worsens them.
And when it comes to some "boundary"... again, way back when in MC, there was no issue with that, because that boundary was still enough far away to be practically unnoticeable.
I wasn't suggesting people should be forced to use this slider, or to set it to %50 of their view distance to create annoying visible boundary.

Posted

I have heard it impacts performance, especially the higher the view distance, the more effect it has.

It also looks terrible. Even worse on the water in your barrels and still, which will stop moving if you turn this off.

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.