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7embre

Vintarian
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7embre last won the day on April 6 2025

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Ironsmith

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  1. Hehe, I recognised your work from a single glance since I've been seeing your stuff on discord. Was like "wait, it's that guy, right?.. *looks at the name*" Great as always!
  2. Oh wow, great stuff! Congratulations with the release from a fellow cathedral builder.
  3. 7embre

    Painting of Eyes

    Nice. Time to look for phyllite then
  4. Definitely stealing some of the designs.
  5. Whoa, looks amazing! Love the fact you made tapering columns and not the straight ones — those are pretty hard to come by.
  6. Great stuff! Suggest to convert pictures from .png to.jpg to save on space.
  7. Chisel go brrrr I guess, for the most part... Seriously though, a lot of time went into research. Much more time than it took to actually build it. I've been on a few pipe organ concerts specifically to get it right. I got a rough idea of what and where to expect to see things inside of a church, after going through hundreds if not thousands photos and videos of real cathedrals and castles. How they are built, logic of a floor plan, ways to make access to many enclosed spaces, what to fill them with - and how each and individual part is made. Souls games and MC Conquest builders actually provided with a lot of useful design tricks as well. When it came to decorations, I just went with my gut lol and had a fair share of fun there. Like why would you see a wolf and an owl on the facade as a gargoyle? No idea! Or a knight, a mason and an astronomer on the roof corners? Or different example with my stained glass windows/tympanums - I could've repeated some religious scenes there, sure, but it wouldn't have a creative touch and my appreciation for the game in them that way - only imitation and recreation. Yup. Even crazier to think that folks have been building these FROM STONE a whole thousand years ago, with nothing but geometry, craftsmanship and sheer manpower, in times when education was scarce. Honestly I really hope that those who's been following progress of this build actually know about it being completed already lol
  8. The build is finally finished! Check out the original post. Thanks for patience!
  9. Coming from the other block game, the most important thing in building a house for me was the knowledge of how dangerous can firepit be (or rather — how safe it is) — for some reason I thought it's analogous to a real fire, not to MC's firepits, and I was really obsessed with the idea of making a stove very fireproof. Which did hold me back considerably. There was no rammed earth nor daub when I started playing, so the idea of building out of dirt was thrown out of the window. I guess that's partially an outdated concern now
  10. New design looks a bit too flashy in comparison to the game's visuals, which are actually quite grounded and not as vibrant. Gives off some stylized pixelated sandbox game vibes such as stardew, terraria or core keeper, visuals of which are more bright in general. What I personally like about current logo is that it actually tells you — this is nature-inspired game, but there're hidden horrors within. And that's how we experience lore for the first time, with scattered bits and pieces. If you really want to change logo, I'd suggest going with something in Duargra's concept art style (old logo resembles it as well). It feels pretty unique to VS. Edit: And yeah new logo might look cluttered when minimized, come to think of it
  11. Sounds very good, actually. I too feel that the current quench-temper implementation is rather gamified and misleading in a way. Being able to tell the temperature of a workpiece by it's glow color is already in the base game, adding proper heat treatment to the equation just makes voxel smithing as a whole into a chef's kiss. Would be cool if devs notice it!
  12. I would've added the trim around windows, just to make them stand out a bit more. Love implementation of buttresses and the general shape you went with! For some future insiration might as well check out my cathedral lol (what a shameless plug I did, so evil)
  13. Yep, noticed this as well. Many just expeess their concerns before trying new features, and it gets into snowball fight, with occasional stones in them. Even though I selected "yes" on all of the questions, third one passes with hard emphasis on "usually". It very much depends on how hot the topic is. Guess it's just a nature of community growth, those with extreme behaviour tend to burn like blue stars — very bright, yet fleeting. And I haven't seen many of them since the argument, for whatever reason, even if the topic got resolved peacefully in the end (or so it seemed). In general I think that community is getting more and more reasonable people staying. Edit: Though I must add, forums are very welcoming to all people, and I love it.
  14. Thanks! Yea, I'm planning on publishing this schematic for everyone's use. There's some interior work that I have to complete tho, a couple of finishing touches (namely — basement and bell mechanism). Gotta combine all pictures on the google drive in case someone would be interested in the progress. I haven't updated the post for a while as it requires me to take down older pictures and replace them with new ones — attachment quota is pretty strict :c
  15. I just have a massive dump of images of other people's builds, be it from here, reddit or discord. Most of the time I save those just because I notice some interesting ideas — no matter big or small. Watch them very rarely though. Specific IRL stuff usually gets googled on the spot and saved for later if I decide to work on something for more than a day. Aaaand I have a separate folder for the other block game stuff as well. Some building conventions are interchangeable between the two, after all. Plus my building worlds are filled with partly ready assets in case I need to yoink them anywhere else.
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