LadyWYT Posted August 19, 2025 Report Posted August 19, 2025 There's already precedent for bells being able to record messages, and resonators being able to receive them...so why not let players craft a bell companion as a late game tech item and be able to send and receive messages as a sort of mail system? The bell, aside from being a cute pet to have around your base, can record a message for another player to read, assuming they own a resonator in order to receive the message. This not only gives a handy way to leave your friends messages while they're offline, but also gives another use to resonators aside from just being a music box. Likewise, the messaging function isn't limited to players alone. This function could also be used to interact with certain NPCs that own the required tech for this kind of operation, giving an immersive way for the player to refresh themselves on certain pieces of lore, or be summoned for new pieces of the story as they are added to the game(or if there is a delay between completion of one story bit and the beginning of the next), instead of needing to physically travel to the NPC's location. Additionally, the bell could also act as an alarm device should you decide to take it with you. Simply set it to alarm mode, and if a hostile entity gets within a certain radius, it will sound an alarm until the threat either leaves or is otherwise dealt with. For multiplayer, there could also be a "guard" mode, in which the bell will remain in the specified location and sound an alarm should uninvited guests get too close(ie, players that haven't been added to the bell's list of permitted visitors). 3
Krougal Posted August 19, 2025 Report Posted August 19, 2025 "Your mission, should you choose to accept it" REDACTED REDACTED REDACTED "This tape will self-destruct in five seconds"
Never Jhonsen Posted August 20, 2025 Report Posted August 20, 2025 14 hours ago, LadyWYT said: Additionally, the bell could also act as an alarm device should you decide to take it with you. Simply set it to alarm mode, and if a hostile entity gets within a certain radius, it will sound an alarm until the threat either leaves or is otherwise dealt with. For multiplayer, there could also be a "guard" mode, in which the bell will remain in the specified location and sound an alarm should uninvited guests get too close(ie, players that haven't been added to the bell's list of permitted visitors). I may be misremembering, but wasn't this what the bells were originally created for? To alert miners of dangers, such as cave-ins and monsters Anyways, I love the concept Being able to construct a non-corrupt bell has been on my list ever since I saw that little one at the end of Chapter 2 So having a second* silly little pet that can also function as a messaging system? Hell yeah * I love my little locust pet that can also function as a body guard 1
LadyWYT Posted August 20, 2025 Author Report Posted August 20, 2025 3 hours ago, Never Jhonsen said: I may be misremembering, but wasn't this what the bells were originally created for? To alert miners of dangers, such as cave-ins and monsters It was, as well as recording messages. 3 hours ago, Never Jhonsen said: Anyways, I love the concept Being able to construct a non-corrupt bell has been on my list ever since I saw that little one at the end of Chapter 2 So having a second* silly little pet that can also function as a messaging system? Hell yeah I mean...I totally didn't write all just because... Spoiler I really want my own version of Charlemagne as well. But I did figure it would be a cool little piece of tech that would be very useful, while reusing some pre-existing assets rather than needing to create more. 1
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