ste636 Posted August 27, 2025 Report Posted August 27, 2025 I had a mod for increasing bags' capacity (I'm a casual), with the latest update the mod stopped working. So I went looking for the files and manually changed the bags' capacity. What is the plus of using the mod? Only thing that my limited knowledge could imagine, was that when the game is updated, the manually modified files will be reset to default, while the mod overwites them even when an update drops? Just curiosity:-)
Diff Posted August 27, 2025 Report Posted August 27, 2025 2 hours ago, ste636 said: I had a mod for increasing bags' capacity (I'm a casual), with the latest update the mod stopped working. So I went looking for the files and manually changed the bags' capacity. What is the plus of using the mod? Only thing that my limited knowledge could imagine, was that when the game is updated, the manually modified files will be reset to default, while the mod overwites them even when an update drops? Just curiosity:-) Yeah that's about it. Mods like that are typically a bunch of patches/changes to make to the original file, so even if the original file changes or gets replaced, the game will still have the changes it needs to make. Worth noting, changing the original files is the first step for a lot of mods. There's a program called ModMaker in the same install directory as Vintage Story that will take any changes made and spit them out into a brand new mod for you. 1
ste636 Posted August 29, 2025 Author Report Posted August 29, 2025 (edited) @Diff thank you so much for your answer and apologies for my late reply. I will check ModMaker now, I hope it's like in Kenshi, where you can make your own persistent mod. EDIT: it was so easy I cannot believe it, I love this Developer! For the reader, that program does all by itself and it looks like it's like in Kenshi, you have your own persistent mod. Edited August 29, 2025 by ste636 2
Diff Posted August 29, 2025 Report Posted August 29, 2025 6 hours ago, ste636 said: @Diff thank you so much for your answer and apologies for my late reply. I will check ModMaker now, I hope it's like in Kenshi, where you can make your own persistent mod. EDIT: it was so easy I cannot believe it, I love this Developer! For the reader, that program does all by itself and it looks like it's like in Kenshi, you have your own persistent mod. It's so good, I only learned about it the other day from I think @Thorfinn, VS is spoiling me after having to manually collect mod zips and manually merge and compile XML files for Dragon Age Origins. ModMaker makes tinkering with VS so much easier.
Recommended Posts