Bruno Willis Posted August 28, 2025 Report Posted August 28, 2025 The food variation in Vintage story is very satisfying, as is getting that extra health when you've filled most of the nutrition bars. I'd love to see a reward for eating all sorts of different foods. I'm sure there are plenty of suggestions and mods around this, but I just keep thinking about this: Firstly, I'd add a slight walk speed and mining speed buff from filling nutrition bars - way less than the existing health improvement - to slightly increase the reward for filling the nutrition bars and give a more tangible sense of having a healthy character. Second, I'd add a satisfaction bar which works a little differently to the other nutrition bars. Instead of filling every time you eat something, the satisfaction bar would fill a small amount each time you ate a food which was different to your previous meals that day, and each time you drank alcohol. It would reflect your satisfaction in eating variety, and would increase the overall power of diverse food by adding one extra nutrition bar to help you gain the health improvement and the other stat improvements. The third (optional) thing which could be added, and which would add a whole lot of character to kitchens and gardening, would be herbs, sauces and condiments. The idea would be that you might have herbs growing, and every meal cooked within 8 blocks of a herb patch would give an extra point towards the satisfaction bar when eaten. You might grow and harvest garlic, then hang it in a plait from your kitchen celling for the same effect. You might even make soy-sauce, chutneys, bowls of salt, vinegar, and combine them to create a clutter of condiments which would give every meal eaten within 8 blocks of them extra satisfaction nutrition, and would look epic on a kitchen bench. 1
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