Szczwany Posted August 28, 2025 Report Posted August 28, 2025 (edited) I played a bit 1.21 and I think I found two more 1.21-like possible changes: 1. destroyng anvil mold destroys also anvil, how about making it destroy only mold, but leave anvil stay ground; 2. destroyng basket trap makes it drop reed chest and stick - that's cool, but then if you want to set the trap again you neet to put it into crafting grid. How about changing that to set the basket trap you need to "shift + right click" with stick in hand on a reed chest that is actually on the ground. I feel this way more immersive. I know theese are little details, but I also know you like paying attention to details. Anyway, I love 1.21, cheers! Edited August 28, 2025 by Szczwany
LadyWYT Posted August 28, 2025 Report Posted August 28, 2025 10 hours ago, Szczwany said: 1. destroyng anvil mold destroys also anvil, how about making it destroy only mold, but leave anvil stay ground; This is already a thing--you need to destroy the mold in order to retrieve the anvil itself. It drops as an item when the mold is destroyed, so you can then place it down wherever you'd like. 10 hours ago, Szczwany said: 2. destroyng basket trap makes it drop reed chest and stick - that's cool, but then if you want to set the trap again you neet to put it into crafting grid. How about changing that to set the basket trap you need to "shift + right click" with stick in hand on a reed chest that is actually on the ground. I feel this way more immersive. It's a neat idea, but I'm guessing it's not coded this way in order to avoid causing unfortunate accidents with reed chests that are used as storage containers.
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