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Posted

Ok so, i have built my LOVEY cozy home in the side of the Spike as it could be called. And i have a problem, The problem is my everything is mismatched. like my bedroom is my celler, my lobby is a bedroom (which is fine, because its pretty much is) but also, the "Spike" as im gonna call it for easy understanding. Drains my Gear, and the higher up the spike i go, the faster my gear drains. I understand that these types of home/bases are taken into account because why put 2x or even 3x more work for a home than flat land?

but Ya, i just thought ill bring it up for the Cool and badass dev's to try and fix. so :3

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Posted

Welcome to the forums!

1 hour ago, WildRoseGrow said:

And i have a problem, The problem is my everything is mismatched. like my bedroom is my celler, my lobby is a bedroom (which is fine, because its pretty much is

I'm not entirely sure I understand what the issue is here, other than spaces are counting for things you didn't intend? It sounds like your bedroom space is meeting the requirements of a cellar, while your lobby is meeting standard room requirements. It shouldn't have any adverse effect on the space; it just means that both spaces are insulated, so any perishables stored there last longer and you won't get colder while in those spaces.

 

1 hour ago, WildRoseGrow said:

Drains my Gear, and the higher up the spike i go, the faster my gear drains. I understand that these types of home/bases are taken into account because why put 2x or even 3x more work for a home than flat land?

In this case, it sounds like you've settled in an unstable area. Chunks don't work the same as in the other block game; a Vintage Story chunk is a cubic unit of space(so it doesn't extend from build limit to bedrock), and multiple chunks are stacked on top of each other to form the world. Stability varies from chunk to chunk, and generally the deeper you go the more likely it is the chunk will be unstable.

Currently, there's no workaround, aside from moving to a more stable area or otherwise turning off the temporal stability mechanic. You could try this mod and try to override the chunk stability, but the mod does appear to be outdated so it may or may not be functioning properly(ie, test on a throwaway world before trying it on a permanent world): https://mods.vintagestory.at/chunkstaboverride

Posted

As @LadyWYT said, surface stability is randomized and you just happened to get unlucky with part of your base overlapping an unstable area.  Randomly unstable areas on the surface are one of the least liked VS features for exactly the reason you're experiencing: they're making an otherwise cool base location terrible to live in.

  • 2 weeks later...
Posted

Well, the higher i go from the base of my place, the less stable it is, and also i like the Stability thing, it prevents me from diving into a cave for 6 hours get bored, leave and than come back and be pissed off. plus if i remove it im pretty sure it will feel more like a New Minecraft instead of a New Game. So, but it wasnt like that before, Only after i add blocks onto the top of the peak, BUT! when i go into my celler under the whole thing nothing changes. I dont loss gear, I in fact gain it. Even tho im lower to the ground. and it also wasnt like that before i made a home so.

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Posted

The whole building doesn't have to 14x14, just individual rooms. I usually don't want the entire inventory of my base to be one single cavernous room. 

Usually I make sure my kitchen and sleeping area are sealed rooms.

Posted
10 hours ago, Echo Weaver said:

The whole building doesn't have to 14x14, just individual rooms.

Agreed. 14x14 is plenty for a single room, but of course, interior space doesn't always need to be insulated either. In warm weather, room insulation does not matter, and in cold weather it's easy enough to just light a fire as needed for particularly large spaces. If one is building particularly grandiose interiors, it also helps to have a mod like this, so firewood burns significantly longer: https://mods.vintagestory.at/show/mod/23518

11 hours ago, JokoJose said:

14x14 is soo small for a building, especially from a GTNH player coming in to vintage story lolol

I'm not sure what GTNH stands for, however, I will note that building on a smaller scale is more feasible in Vintage Story than it is in other titles. The chisel system lets you pack in a lot of detail, and having things like item cases and shelves as well as detailed decorative clutter really helps bring small-scale builds to life. That's not to say that one can't build on a large scale in Vintage Story, but it does tend to be a lot more work.

  • Like 1
Posted

GTNH stands for Greg Tech New Horizon, is a hardcore modpack on Minecraft. Its so massive that bases tend to be huge. Ive come from building huge bases to be limited to 14x14 it feels too small for my playstyle lol, after all, i played it for over 15 years...

No matter how much i try to adapt, i just can do way more with bigger bases than small cottages. I hate the fact that you have to build "walls" every 14 block

Posted
11 minutes ago, JokoJose said:

GTNH stands for Greg Tech New Horizon, is a hardcore modpack on Minecraft. Its so massive that bases tend to be huge. Ive come from building huge bases to be limited to 14x14 it feels too small for my playstyle lol, after all, i played it for over 15 years...

No matter how much i try to adapt, i just can do way more with bigger bases than small cottages. I hate the fact that you have to build "walls" every 14 block

Well, you don't really HAVE to. You just need to have a room or two that are 14x14. Your cellar needs to be that small. Your "bedroom" should be, i.e. where you put a bed if you use one. I think it's a decent idea to make your kitchen a room, since that's where your fire will be, but you could also make a good case that the kitchen is the least important place to be a room because you'll be warming up anyway when you cook your meals. 

Room size matters for cellar, greenhouse, and warming up in the depths of winter. You don't need to spend a lot of time inside a room.

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