La_Racl3tte Posted September 9, 2025 Report Posted September 9, 2025 Hello, i want to see in the cave and outside in the night i already try to change the minbrightness setting in the clientsettings.json but it shows the title screen completly dark or try mods, but i can't find one in the 1.21 version related to this (or i'm blind maybe :'/) thanks for any answer
Professor Dragon Posted September 9, 2025 Report Posted September 9, 2025 13 hours ago, La_Racl3tte said: Hello, i want to see in the cave and outside in the night i already try to change the minbrightness setting in the clientsettings.json but it shows the title screen completly dark or try mods, but i can't find one in the 1.21 version related to this (or i'm blind maybe :'/) thanks for any answer Can you screenshot what you see? The title screen being dark sounds odd. Otherwise, it is meant to be dark in caves or at night. But the title screen? Maybe a graphics/display issue.
La_Racl3tte Posted September 11, 2025 Author Report Posted September 11, 2025 This is what i see on the title screen. and when i try to launch the game blindly it crashes (the bug was already send on the bug tracker 3 months ago). maybe i should update my graphic driver
Professor Dragon Posted September 11, 2025 Report Posted September 11, 2025 (edited) 37 minutes ago, La_Racl3tte said: This is what i see on the title screen. and when i try to launch the game blindly it crashes (the bug was already send on the bug tracker 3 months ago). maybe i should update my graphic driver Disclaimer - graphics issues are not my thing. Did you send the bug report, or someone else? If you haven't put your own through, I suggest you do that, that way you can provide your own client logs which will be a lot more useful to anyone looking at it. Without knowing your o/s, graphics card, settings etc, there's a lot of things it could be. Also, please provide the GitHub link you mentioned. Here is an example: Game won't start: OpenGL errors on startup [fixable with a PC re-start, or by updating graphics driver https://github.com/anegostudios/VintageStory-Issues/issues/6888 The above was mentioned in the latest stable patch, which you should get if you haven't. It contains this line, which is in-line with updating the graphics driver as a first step. Fixed: OpenGL errors at game start were sometimes wrongly appearing as 'Context profiles only defined for OpenGL version 3.2 and above', potentially masking the true OpenGL error report. [In general any OpenGL error at the start is fixable by re-starting the computer or updating the graphics driver, see Github #6888] But in any case, the logs will contain useful information to those who know what to look for. There is also general web searching for similar issues, but I'm guessing you've tried that. Professor Dragon. Edited September 11, 2025 by Professor Dragon
La_Racl3tte Posted September 11, 2025 Author Report Posted September 11, 2025 The link of the report : https://github.com/anegostudios/VintageStory-Issues/issues/5856 i just updated the driver. same problem. should i post a new report with the log on github ?
Professor Dragon Posted September 11, 2025 Report Posted September 11, 2025 7 hours ago, La_Racl3tte said: The link of the report : https://github.com/anegostudios/VintageStory-Issues/issues/5856 i just updated the driver. same problem. should i post a new report with the log on github ? Is that YOUR report? If yes, update it with more info. If no, then log your own. Be sure to include logs. I'm guessing that it is not yours, because you don't mention that putting "minbrightness" to an integer allows it to work, which is the implied case there. Nor confirm that it is exactly the same error message. The only common description in the black screen, but that is too broad. You've got nothing to lose by logging a separate thread. At worst, a dev. will flag it is a duplicate and link it to this one if it contained the same details. Professor Dragon.
La_Racl3tte Posted September 12, 2025 Author Report Posted September 12, 2025 8 hours ago, Professor Dragon said: You've got nothing to lose by logging a separate thread. At worst, a dev. will flag it is a duplicate and link it to this one if it contained the same details. yup i created a new thread yesterday, it is the number #7015 after seeing the log of the #5856 i saw that the error wasn't the same so... but a dev already spoted that #7015 was related to this report. and yes ! putting an integer work ! but too much, it removes all the shadows x)
Professor Dragon Posted September 12, 2025 Report Posted September 12, 2025 Progress! Keep us posted. I see engagement on that thread.
La_Racl3tte Posted September 14, 2025 Author Report Posted September 14, 2025 There is nothing new right now x) i'll comeback if i find something or if my bug get resolved...
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