sauvojenn Posted September 12, 2025 Report Posted September 12, 2025 Im new to the game and played around 50 hours combined in two worlds and I have noticed how weird worldgen gets. Besides never finding rivers or seas I dont understand why in my first world bauxite and limestone were practically shoved to my face anytime I got to pillar like biome, in my second world I havent found a single bauxite or limestone rock in a 2k block radius around my base. I couldnt get clarity why there are no rivers or seas in game given the presence of sailboat (or are there?) and why some seeds discriminate against some blocks to spawn in?
Solution LadyWYT Posted September 12, 2025 Solution Report Posted September 12, 2025 First off, welcome to the forums! 45 minutes ago, Michael Story said: Besides never finding rivers or seas I dont understand why in my first world bauxite and limestone were practically shoved to my face anytime I got to pillar like biome, in my second world I havent found a single bauxite or limestone rock in a 2k block radius around my base. I couldnt get clarity why there are no rivers or seas in game given the presence of sailboat (or are there?) and why some seeds discriminate against some blocks to spawn in? Rivers are not currently a thing in Vintage Story, unless you are using mods. There are oceans, but how common they are depends heavily on world settings. By default, large bodies of water aren't common at all, but you will find an ocean eventually if you explore enough. For a better chance at finding oceans though, it's best to reduce Landcover to something like 80%; doing so ensures a world that is still primarily land-based, but has several seas/oceans to explore. As for rock types...it varies by seed. Generally, most worlds will have a selection of key resources near spawn, but require you to explore for others. Sometimes you get a spawn that has everything you need right by spawn, but that's fairly rare. And sometimes the spawn is lacking in resources so the deck is stacked against you. If you're not impressed with the spawn of a world, best to create different worlds until you find one that's fun for you. Aside from that, the idea is to just roll with the punches and make the best of what the map has to offer.
sauvojenn Posted September 12, 2025 Author Report Posted September 12, 2025 Thank you! I really enjoy the game and community around it, I was also wondering will they rework smithing and tools in general? For a game that aims at realistic mechanics to create metal tools it makes no sense for tools to be vaporized on 0 condition without chance to retrieve the metal part with material loss, not to mention split bits of metal also vaporizing into nothingness. Is there a developer roadmap I can check on in?
LadyWYT Posted September 12, 2025 Report Posted September 12, 2025 9 minutes ago, Michael Story said: Is there a developer roadmap I can check on in? https://www.vintagestory.at/roadmap.html/ Here you go. Keeping in mind that while it's a list of planned features, nothing is guaranteed. 10 minutes ago, Michael Story said: I was also wondering will they rework smithing and tools in general? For a game that aims at realistic mechanics to create metal tools it makes no sense for tools to be vaporized on 0 condition without chance to retrieve the metal part with material loss, not to mention split bits of metal also vaporizing into nothingness. For this specifically, you'll probably want to search the mod database--there's at least a handful that cover this particular concept, in various ways.
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