Jump to content

Recommended Posts

Posted
2 hours ago, Thorfinn said:

I'm not so sure. If you were sprinting and trying to jump up 1m (something most people can't do -- I certainly can't!) if you stub your toe on the edge, momentum is going to make you fall on your face. I do not think that's what the OP wants. I suspect it's more you succeed and land on your feet. Which is indistinguishable from increasing your step height to just over 1m.

I think they were referring to when you run at blocks in minecraft and move your mouse slightly, you can run and jump up blocks really fast. Not exactly like step height, because while auto-jump is default in MC, step height increases are not.

I think they are referring to The ability to continuously jump and run up a cliff and keep the speed that comes with it. In Minecraft you can do this by just timing things correctly. You can climb cliffs way faster. I might be wrong (radiohead reference) but I think that is what they meant.

Posted
1 hour ago, mayushii said:

The ability to continuously jump and run up a cliff and keep the speed that comes with it. In Minecraft you can do this by just timing things correctly.

You can't climb cliffs at all in VS. But if you do time your jumps properly, you don't even have to do things right with your mouse, whatever that means, you still retain your sprint speed. All step height does is if you don't time it properly, you end up on top of the block, but lose your sprint speed.

I've never played that other game, so have no frame of reference. And if for no other reason than copyright, incorporating features from that game is a bad idea.

  • Like 2
Posted
1 hour ago, Thorfinn said:

You can't climb cliffs at all in VS. But if you do time your jumps properly, you don't even have to do things right with your mouse, whatever that means, you still retain your sprint speed. All step height does is if you don't time it properly, you end up on top of the block, but lose your sprint speed.

I've never played that other game, so have no frame of reference. And if for no other reason than copyright, incorporating features from that game is a bad idea.

I give up on attempting to explain this to you. Good day.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.