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Anvil and automatic hammer Critical error


Baxtime

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Anvil and automatic hammer Critical error

 

( Ger) Ich installierte den Auto Hammer über das Windrad und es kam zum absturz.

Wann kommt noch ein Wasserrad und eine vernümftige Beschreibung der Funktionen oder Möglichkeiten?

(En)  I installed the Auto Hammer over the wind turbine and it crashed.

 

When will a water wheel come along and a reasonable description of the functions or possibilities?

 

Running on 64 bit Windows with 20 GB RAM 
Version: v1.12.8 (Stable)20.03.2020 09:48:14: Critical error occurred
System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
Parametername: index
   bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   bei Vintagestory.GameContent.BlockEntityAnvil.TryPut(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
   bei Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
   bei Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
   bei _z0BDthbM9TYCr36Cuqy4evNwAdI._7YkH3Yg7wQ1lszMaP0hcdfeE53h(Block , BlockSelection )
   bei _z0BDthbM9TYCr36Cuqy4evNwAdI._ZGdbylmDAgfOHY1INLXvlgiA94aA(Single )
   bei _z0BDthbM9TYCr36Cuqy4evNwAdI._rXeB2WOUVAK5eXNyzEzWJtk0wYL(Single )
   bei _Hw4LdTHS0GawW55xEL9kvBmC8yk._ZOwYa2zZRJx0qzGxUBVcpfZChlA(EnumRenderStage , Single )
   bei _DheU0S41ys8PmWwanVxliVufAfL._ZOwYa2zZRJx0qzGxUBVcpfZChlA(EnumRenderStage , Single )
   bei _DheU0S41ys8PmWwanVxliVufAfL._vn4thFLOVLB4gxemgUF9VFedYtM(Single )
   bei _EBtxK36Ixmcei9M4cHb3yN0CdBY._vn4thFLOVLB4gxemgUF9VFedYtM(Single )
   bei _TCuegFvuCG7xQqhWKljGWgaccAS._xnJNZgMqo5oGjGjHTS2kXgpC9eH(Single )
   bei _TCuegFvuCG7xQqhWKljGWgaccAS._uw3xmExX4CRVc5TYKty6OJkT52C(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _BjgcNpIFkj1jqrVxzsqeX8AsdOJ._Sxh5j8nPFBKHENmnO5xs7MH8hze(_dWKuoESsZrjrNSOe8XL3edrjaTJ , String[] )
   bei _OeweVW96y8iGyqsCmuTDn7vCxyG._Sxh5j8nPFBKHENmnO5xs7MH8hze(ThreadStart )
-------------------------------
 

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