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Posted

I would like to see the player make thermostats, although not sure of what the exact recipe should be. It needs to be suitably difficult as to not be early game, but alcohol based (which seems the logical option considering what is available to the player) requires a lot of infrastructure.

I lean towards the realism and immersion of the game, the idea that with one button you can tell the exact temperature seems a bit off. Same goes for the time, actually. I don't think either time or temperature should be shown on the UI. Time can be worked out either by building your own sundial, or perhaps a "watch item" that is worn similar to the bracelets you find in ruins.

Time is a bit nebulous in VS, it's either dark or light, you never need to sleep. Temperature though is key for crops. The experienced player may be able to tell at a glance, based on the colour of the leaves/soil, what the rough temperature is but a novice certainly won't be able to and because of that, I think removing the temperature, but replacing it with rough approximations; cold, cool, pleasant, warm, hot, etc.. being shown in the UI makes senses. Your character can detect whether it's warm and/or cold, but not that it's exactly 12'c.

Posted

this would be really cool for a hardcore run but i would still want the ability to keep exact time and temperature. this would be best as a toggle in world creation like color map is.

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