McKillerroy Posted October 30, 2025 Report Posted October 30, 2025 Add thermometers/thermostats craftable with ethanol (alcohol) and/or mercury to measure room, soil and outside temperature. Add option to disable temperature shows in UI/HUD.
Broccoli Clock Posted October 30, 2025 Report Posted October 30, 2025 I would like to see the player make thermostats, although not sure of what the exact recipe should be. It needs to be suitably difficult as to not be early game, but alcohol based (which seems the logical option considering what is available to the player) requires a lot of infrastructure. I lean towards the realism and immersion of the game, the idea that with one button you can tell the exact temperature seems a bit off. Same goes for the time, actually. I don't think either time or temperature should be shown on the UI. Time can be worked out either by building your own sundial, or perhaps a "watch item" that is worn similar to the bracelets you find in ruins. Time is a bit nebulous in VS, it's either dark or light, you never need to sleep. Temperature though is key for crops. The experienced player may be able to tell at a glance, based on the colour of the leaves/soil, what the rough temperature is but a novice certainly won't be able to and because of that, I think removing the temperature, but replacing it with rough approximations; cold, cool, pleasant, warm, hot, etc.. being shown in the UI makes senses. Your character can detect whether it's warm and/or cold, but not that it's exactly 12'c.
Tabbot95 Posted November 6, 2025 Report Posted November 6, 2025 Mercury through cinnabar and weird minerals you can find while panning; (perhaps taking the place of some of the silly amounts of copper spearpoints I seem to get)
Tailwind Posted November 12, 2025 Report Posted November 12, 2025 this would be really cool for a hardcore run but i would still want the ability to keep exact time and temperature. this would be best as a toggle in world creation like color map is.
Recommended Posts