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Tabbot95

Vintarian
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  1. are trousers/pants/leggings now storable in cabinets?
  2. strongly agree; partially because I'm fond of smithing plus as a mod, while also having a fondness for toolsmith;
  3. think that ashes, ash cleaning, ash collection should be a mechanic. would be a way to make sodium carbonate and lye.
  4. think "slam rock on thing" but also "wooden mallet"; and "wooden two handed hammer"; with various uses and restrictions (can't be used like a smithing hammer beyond maybe like lead, or something; but is quite important for chiseling and carpentry)
  5. having some kind of abstraction that allows for animals to migrate while avoiding traditional pathfinding demands might make a difference, would depend (as I've said a lot) on worldgen being reoriented towards an at least semi "all-at-once" generation scheme.
  6. okay what if the bear "thrusts itself" onto the spear as I thrust it?
  7. straw bedding would be a great way to implement saltpeter harvesting.
  8. idk my thought was "the base unit is 10cm; but it's mostly multiblocks", the 10cm allows for elevation changes more gradual than either 1m or 0.5m increments. basically the "implementable" change in VS would be "everything is slab now" as far as build/world grid is concerned. "Place on slabs" gets easier when they're not a special condition but the norm.
  9. I thought "10cm³" as an ideal size.. My reasoning has more to do with wanting a unit small enough to allow for things like tides to be practical. not sure if there's going to be the performance overhead on enough systems to do that though.
  10. at the very least there needs to be a process where you can "hard fix" the world after shutting it down and restarting it. like a "fix the seasons" button in the same menu where you can create a world backup or adjust world settings; a crude way to fix it, and something that might not always work but which I think might be helpful in some cases without having to have the game running and the chunks loaded.
  11. my thought it's more "given existing lore what can be done?" (what additional effects can be created? additional enemies? what would they look like? is there aesthetic room for other things or would those clash too much with what presently exists?)
  12. perhaps there should be another force other than just rust monsters? like the rustworld is just one of the dimensions/planes intersecting with the world and there are others?
  13. think that there should be wooden mallets as well; would make more sense especially for carpentry related things;
  14. true; though why stop there? I guess is a partial point.
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