Diff Posted November 10, 2025 Report Posted November 10, 2025 Get it here! I recently got a new laptop that has a notch. And while developing my other mod, I noticed that Vintage Story places the Entity and Block Info HUD directly underneath it. So I whipped up a quick-and-dirty mod to add extra padding above the HUD to dodge the notch. It's configurable under VintagestoryData/ModConfig/notch.json. 1
Straille Posted November 10, 2025 Report Posted November 10, 2025 wow, that is some awful design (the laptop, not your mod) gotta love unusable parts of a screen my phone has the camera in the screen, too, and it also gets in the way a lot 1
Diff Posted November 10, 2025 Author Report Posted November 10, 2025 It's odd adjusting to it. On macOS, it mostly just takes up the space the menu bar takes up, leaving the rest of the screen a normal 16:10 ratio. Kinda nice, I guess. But for fullscreen games, it's odd and often in the way. Things can be configured to only use the space below the notch, but I don't think thin, even bezels around 3 sides of the screen are worth the extra oddness a notch brings on a desktop OS. 1
Echo Weaver Posted November 10, 2025 Report Posted November 10, 2025 18 hours ago, Diff said: It's odd adjusting to it. On macOS, it mostly just takes up the space the menu bar takes up, leaving the rest of the screen a normal 16:10 ratio. Kinda nice, I guess. But for fullscreen games, it's odd and often in the way. Things can be configured to only use the space below the notch, but I don't think thin, even bezels around 3 sides of the screen are worth the extra oddness a notch brings on a desktop OS. Mac solidarity. Yeah, I have a love-hate relations with the notch. It's usually great until you're working with software that really wants to use that space. FWIW, I tend to play games in full-screen windowed mode, which leaves the OS menu bar in place while using the rest of the screen for the game. It's arguably less immersive that way, but it gives me the ability to tab in and out of the game without screen-scaling drama. For VS, I had to go into the config file and set the screen size manually, though. The full-screen windowed option did not auto-detect the actual screen size on Mac at least.
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