AuroraTheFoxx Posted November 19, 2025 Report Posted November 19, 2025 I have been living at my base for several months and now my base is unstable, I don't know what to do or how it happened. is there some sort of temporary instability or what?
Solution Metalton Posted November 19, 2025 Solution Report Posted November 19, 2025 It either is or isn't, no temporary.. Except during Temporal Storms. Kinda sure the areas are set at generation and don't change (currently). Is it the whole base or just part of it? Might have built on the edge of an unstable area and didn't notice 'til you spend more time in a different room or something.. Only "fix" I can think of is to figure out where the good area starts, condemn the unstable parts , and build away from the bad area.. or relocate entirely. Once, started building on the side of a small pond before I noticed the gauge spinning. Moved to the other side of the pond and it was fine (Left the hut I was working on for emergencies and/or future plans I never got around to in that world )
LadyWYT Posted November 19, 2025 Report Posted November 19, 2025 Welcome to the forums! Like @Metalton already noted, what's probably happened is that you built your base on the edge of an unstable area. And like he already noted, checking your base carefully to figure out what's stable and what isn't will allow you to figure out if you can just move a few things around, or if you need to potentially relocate the entire thing. Do keep in mind though, that instability doesn't mean the area is completely off-limits; it just means you don't want to spend a lot of time in that area on a regular basis. If the unstable area encompasses something like storage barns or cellars, it's not really a big deal, but if it covers something like a smithy(where you'll need to do a lot of work, with relative frequency) then you'll want to move that stuff to a more stable area. Aside from that, or turning the mechanic off entirely, you can also use mods to solve/otherwise mitigate the problem. I linked a few here, but bear in mind that it's always best to test mods on a throwaway world before adding them to worlds you actually care about, as well as make backups of cherished worlds in case something does go wrong. Temporal Amulets: https://mods.vintagestory.at/temporalamulets Temporal StabiliTea: https://mods.vintagestory.at/show/mod/27496 Chunk Stability Override: https://mods.vintagestory.at/chunkstaboverride 1
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